v0.9 工单修复: 4 bug + 4 玩法改进
Gitea Issue #2 修复: Bug: 1. 探险只能一次 → 能量恢复 45→20s, 初始能量 3→5, 上限 5→8 新增 lastExpeditionSummary 显示上次结果 新增 dismissExpedition action 2. 元素偏移/遮挡 → 标签页 grid-cols-8 → 响应式 grid-cols-4/sm:8 3. 成就UI遮挡 → max-h 440→520, min-h 提高 4. 提示框遮挡 → toast top-0→top-14 避开 header, TOAST_LIMIT 1→3 玩法改进: 1. 中央晶体球 → 下方新增 4 指标收益面板(产能/脉冲/连击/仓库) 2. 技术树 12→20 节点 (每分支 3→5 级) 3. 成就解锁 → 全屏居中特效通知 (framer-motion 弹窗) 4. 叙事融入 → 新建 narrative.ts, 脉冲/技术树注入世界观文本
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@@ -39,10 +39,11 @@ export const EXPEDITION_CONFIG = {
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* v0.8.1 平衡:scale 8→4,floor 0.25→0.35,让基础探险力也能有合理胜率 */
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combatDifficultyScale: 4,
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combatWinRateFloor: 0.35,
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/** 能量恢复基础间隔(秒),可被技术/属性缩短 */
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energyRegenSec: 45,
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/** 能量恢复基础间隔(秒),可被技术/属性缩短
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* v0.9 工单修复:45→20,解决「探险只能一次」体验问题 */
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energyRegenSec: 20,
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/** 能量恢复最短间隔(秒,技术+属性全满时) */
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energyRegenMinSec: 12,
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energyRegenMinSec: 8,
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};
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/** 节点类型权重(boss 固定末位,其余按权重随机) */
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@@ -181,11 +182,13 @@ export function generateExpedition(
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/** 计算探险力(由技术树 + 飞升蓝图 + 星图天赋) */
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export function computeExpeditionPower(state: GameState): number {
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let power = EXPEDITION_CONFIG.basePower;
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// 探险分支技术加成
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// 探险分支技术加成(v0.9 扩充:exp_4 +12,exp_5 +25)
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const exp1 = state.tech?.exp_1 ?? 0;
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const exp2 = state.tech?.exp_2 ?? 0;
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const exp3 = state.tech?.exp_3 ?? 0;
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power += exp1 * 3 + exp2 * 5 + exp3 * 8;
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const exp4 = state.tech?.exp_4 ?? 0;
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const exp5 = state.tech?.exp_5 ?? 0;
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power += exp1 * 3 + exp2 * 5 + exp3 * 8 + exp4 * 12 + exp5 * 25;
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// 飞升蓝图加成
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power *= 1 + (state.blueprints?.length ?? 0) * 0.08;
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// 飞升周目加成
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@@ -200,6 +203,9 @@ export function computeExpeditionPower(state: GameState): number {
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export function computeExpeditionHp(state: GameState): number {
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let hp = EXPEDITION_CONFIG.baseHp;
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hp += (state.tech?.exp_2 ?? 0) * 20;
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// v0.9 扩充:exp_4 +30,exp_5 +50
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hp += (state.tech?.exp_4 ?? 0) * 30;
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hp += (state.tech?.exp_5 ?? 0) * 50;
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hp += (state.ascensions ?? 0) * 10;
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// 星图「维生护盾」加成
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const cm = constellationBonuses(state.constellation ?? []);
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@@ -366,13 +372,16 @@ export function advanceExpedition(expedition: Expedition): ExpeditionResult {
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}
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/** 计算实际能量恢复间隔(秒),由技术树 + 角色属性缩短
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* v0.8.1:exp_2 解锁 -30%,exp_3 解锁 -20%,探索力属性 -最高30%,下限 12s */
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* v0.8.1:exp_2 解锁 -30%,exp_3 解锁 -20%,探索力属性 -最高30%,下限 12s
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* v0.9 扩充:exp_4 加速 25%(×0.75),exp_5 加速 30%(×0.70),下限 8s */
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export function computeEnergyRegenInterval(state: GameState): number {
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const base = EXPEDITION_CONFIG.energyRegenSec;
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let mult = 1;
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// 技术:遗迹图谱(exp_2)+ 维度信标(exp_3)
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// 技术:遗迹图谱(exp_2)+ 维度信标(exp_3)+ 虚空航标(exp_4)+ 维度跃迁引擎(exp_5)
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if (state.tech?.exp_2) mult *= 0.7;
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if (state.tech?.exp_3) mult *= 0.8;
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if (state.tech?.exp_4) mult *= 0.75;
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if (state.tech?.exp_5) mult *= 0.7;
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// 角色属性:探索力(exploration)每点缩短少量,高探索力最高 -30%
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const exploration = state.attributes?.exploration ?? 0;
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const explorationBonus = exploration >= 50
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