v0.8: 巡航玩法大增强 - BOSS 战 + 道具掉落 + 事件选择节点
- cruise.ts (+1487行): BossEntity/BossPhase/BulletEntity/PowerupEntity/UpgradeCard 类型 - BOSS 三阶段攻击(直射/散射/追踪弹+召唤), HP=100+lvl×20 - 飞船射击系统(空格/射击按钮, 能量消耗5/发, 150ms冷却) - 5种道具掉落(shield/energy/rapid/overdrive/magnet) - 10种升级牌(速度/护盾/能量/火力/吸引/无敌等), 每关3选1 - shootShip/applyUpgradeCard/rollUpgradeChoices 函数 - generateLevel: level%5===0 生成BOSS关 - CruiseMode.tsx (+858行): BOSS多层环+HP条+触手绘制, 子弹尾焰, 道具六边形+图标 - buff状态指示器, 选择升级阶段3张玻璃卡牌翻转 - 射击按钮(移动端右下), BOSS HP条(顶部), buff列表(左侧) - 修复 lint: isTouch/stats 改用 useState initializer - page.tsx: 版本号 v0.7 → v0.8 - worklog.md: 工单修正(标注v0.7已完成), cron job_id 228357重建
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@@ -172,7 +172,7 @@ export default function Page() {
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<div className="leading-tight">
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<h1 className="text-base sm:text-lg font-bold text-gradient">回响星核</h1>
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<p className="text-[9px] sm:text-[10px] text-muted-foreground/70 -mt-0.5 tracking-wider">
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ECHO NEXUS · v0.7
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ECHO NEXUS · v0.8
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</p>
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</div>
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</div>
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