v0.8.1: 探险平衡 + 信标系统扩展(周挑战 + 信标链)

P1-a 探险 BOSS 胜率平衡 + 能量恢复(expedition.ts + config.ts + gameStore.ts + ExpeditionPanel.tsx):
- combatWinRate: scale 8→4, floor 0.25→0.35(基础力10对BOSS胜率 25%→35-45%)
- BOSS 难度 5-7→3-5(配合新公式基础胜率达 45-55%)
- computeEnergyRegenInterval(state): 动态恢复间隔
  - exp_2 解锁 -30%, exp_3 解锁 -20%, 探索力属性 -最高30%
  - 下限 12s(原固定 45s)
- computeEnergyRegen 接受 intervalSec 参数
- gameStore tick 传入动态间隔
- config.ts: exp_2/exp_3 描述加'能量恢复 +30%/+20%'
- ExpeditionPanel: 显示实际恢复速度 + '已加速'标记

P1-b 信标系统扩展(beacon.ts + BeaconPanel.tsx + gameStore.ts)[subagent 9-b]:
- 周挑战: getWeekKey ISO 8601 + FNV-1a 种子确定性生成
  - 难度强制 anomaly 60%/singular 40%, goal 日挑战×3-5倍
  - 完整进度/领奖/排行榜推送(isWeekly标记)
- 信标链: 4里程碑(3/7/14/30天) + grace续命机制(每链1次)
  - recordChainCompletion 核心断链/续命逻辑
  - 奖励 50→680洞见递增
- BeaconPanel: 周挑战fuchsia主题 + 信标链amber→rose渐变里程碑节点
- gameStore: trackBeacon升级 + claimWeeklyBeacon/claimChainReward actions
- VLM 8/10, lint零错误, 5场景bun测试全PASS
This commit is contained in:
2026-06-23 22:34:52 +00:00
parent a3aa381656
commit 71ca5b48a9
14 changed files with 2446 additions and 51 deletions
+9 -3
View File
@@ -4,7 +4,7 @@ import { useState } from "react";
import { useGameStore } from "@/store/gameStore";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
import { EXPEDITION_CONFIG, combatWinRate } from "@/lib/game/expedition";
import { EXPEDITION_CONFIG, combatWinRate, computeEnergyRegenInterval } from "@/lib/game/expedition";
import { formatNum } from "@/lib/game/config";
import { Button } from "@/components/ui/button";
import { Progress } from "@/components/ui/progress";
@@ -42,6 +42,8 @@ export function ExpeditionPanel() {
const lastEnergyTick = useGameStore((s) => s.lastEnergyTick);
const expeditionLog = useGameStore((s) => s.expeditionLog);
const totalExpeditions = useGameStore((s) => s.totalExpeditions);
// v0.8.1 动态能量恢复间隔(技术 + 探索力属性缩短)
const regenIntervalSec = useGameStore((s) => computeEnergyRegenInterval(s));
const startExpedition = useGameStore((s) => s.startExpedition);
const resolveCurrentNode = useGameStore((s) => s.resolveCurrentNode);
const advanceNode = useGameStore((s) => s.advanceNode);
@@ -49,10 +51,11 @@ export function ExpeditionPanel() {
const { toast } = useToast();
const [lastLog, setLastLog] = useState<string | null>(null);
// 能量恢复进度
// 能量恢复进度v0.8.1 动态间隔)
const now = Date.now();
const regenMs = EXPEDITION_CONFIG.energyRegenSec * 1000;
const regenMs = regenIntervalSec * 1000;
const regenProgress = energy >= energyMax ? 100 : Math.min(100, ((now - lastEnergyTick) / regenMs) * 100);
const regenBoosted = regenIntervalSec < EXPEDITION_CONFIG.energyRegenSec;
const handleStart = () => {
const res = startExpedition();
@@ -126,6 +129,9 @@ export function ExpeditionPanel() {
/>
<p className="text-[10px] text-muted-foreground/70 mt-1">
{Math.ceil((regenMs - (now - lastEnergyTick)) / 1000)}s
{regenBoosted && (
<span className="text-emerald-400/80 ml-1"> {regenIntervalSec.toFixed(0)}s/ ()</span>
)}
</p>
</>
) : (