3d8566bc-063f-41e8-8934-68c9ac5b8211
This commit is contained in:
@@ -0,0 +1,26 @@
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"use client";
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// 回响星核 / Echo Nexus — 成就解锁通知消费者
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import { useEffect } from "react";
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import { useGameStore } from "@/store/gameStore";
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import { useToast } from "@/hooks/use-toast";
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import { sfx } from "@/hooks/useAudio";
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export function AchievementNotifier() {
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const queue = useGameStore((s) => s._achievementQueue);
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const consume = useGameStore((s) => s.consumeAchievementQueue);
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const { toast } = useToast();
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useEffect(() => {
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if (queue.length === 0) return;
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const items = consume();
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for (const a of items) {
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sfx("achievement");
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toast({
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title: `🏆 成就解锁:${a.name}`,
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description: `${a.desc} 奖励:${a.rewardText}`,
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});
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}
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}, [queue, consume, toast]);
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return null;
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}
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@@ -0,0 +1,107 @@
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"use client";
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// 回响星核 / Echo Nexus — 成就系统面板
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import { useGameStore } from "@/store/gameStore";
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import { ACHIEVEMENTS } from "@/lib/game/achievements";
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import { achievementBonuses } from "@/lib/game/achievements";
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import { Trophy, Lock } from "lucide-react";
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export function AchievementsPanel() {
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const achievements = useGameStore((s) => s.achievements);
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const unlockedCount = Object.values(achievements).filter(Boolean).length;
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const bonus = achievementBonuses(achievements);
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return (
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<div className="flex flex-col gap-2.5 h-full">
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{/* 顶部:进度 + 加成总览 */}
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<div className="flex items-center justify-between">
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<h3 className="text-sm font-semibold flex items-center gap-1.5">
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<Trophy className="h-4 w-4 text-amber-400" />
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成就
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</h3>
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<span className="text-[10px] text-muted-foreground font-mono">
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{unlockedCount} / {ACHIEVEMENTS.length}
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</span>
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</div>
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{/* 永久加成条 */}
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<div className="rounded-lg border border-amber-400/20 bg-amber-950/20 px-2.5 py-1.5 flex items-center gap-3 text-[10px]">
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<span className="text-amber-300/80">永久加成</span>
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{bonus.crystalsPerSecPct > 0 && (
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<span className="text-emerald-300">产能 +{bonus.crystalsPerSecPct}%</span>
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)}
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{bonus.insightPct > 0 && (
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<span className="text-fuchsia-300">洞见 +{bonus.insightPct}%</span>
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)}
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{bonus.crystalsPerSecPct === 0 && bonus.insightPct === 0 && (
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<span className="text-muted-foreground/60">暂无(达成成就解锁)</span>
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)}
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</div>
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{/* 成就网格 */}
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<div className="flex-1 grid grid-cols-1 sm:grid-cols-2 gap-1.5 content-start overflow-y-auto echo-scroll pr-1 max-h-[300px]">
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{ACHIEVEMENTS.map((a) => {
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const unlocked = !!achievements[a.id];
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return (
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<div
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key={a.id}
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className={`relative rounded-lg border px-2.5 py-2 transition-all duration-300 overflow-hidden ${
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unlocked
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? "border-white/15 bg-black/30"
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: "border-white/5 bg-black/15 opacity-60"
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}`}
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style={
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unlocked
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? { boxShadow: `inset 0 0 16px ${a.color}11` }
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: undefined
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}
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>
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{unlocked && (
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<div
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className="absolute -top-6 -right-6 h-16 w-16 rounded-full blur-2xl opacity-40"
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style={{ background: a.color }}
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/>
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)}
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<div className="relative flex items-start gap-2">
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{/* 图标徽章 */}
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<div
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className="shrink-0 h-8 w-8 rounded-lg flex items-center justify-center text-base"
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style={{
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background: unlocked ? `${a.color}22` : "rgba(255,255,255,0.04)",
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border: `1px solid ${unlocked ? a.color + "55" : "rgba(255,255,255,0.08)"}`,
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color: unlocked ? a.color : "#666",
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boxShadow: unlocked ? `0 0 10px ${a.color}33` : "none",
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}}
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>
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{unlocked ? a.icon : <Lock className="h-3.5 w-3.5" />}
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</div>
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{/* 文本 */}
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<div className="min-w-0 flex-1">
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<div
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className="text-[11px] font-semibold truncate"
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style={{ color: unlocked ? a.color : "rgba(255,255,255,0.5)" }}
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>
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{a.name}
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</div>
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<div className="text-[10px] text-muted-foreground/80 leading-tight mt-0.5">
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{a.desc}
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</div>
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{unlocked && (
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<div className="text-[9px] mt-1 font-mono" style={{ color: a.color + "cc" }}>
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✦ {a.rewardText}
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</div>
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)}
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</div>
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</div>
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</div>
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);
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})}
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</div>
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<style jsx global>{`
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.echo-scroll::-webkit-scrollbar { width: 5px; }
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.echo-scroll::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.14); border-radius: 3px; }
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.echo-scroll::-webkit-scrollbar-track { background: transparent; }
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`}</style>
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</div>
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);
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}
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@@ -1,9 +1,10 @@
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"use client";
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// 回响星核 / Echo Nexus — 中央晶体集群 + 主动脉冲
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import { useRef, useState, useCallback, useEffect } from "react";
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import { useRef, useState, useCallback } from "react";
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import { useGameStore } from "@/store/gameStore";
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import { formatNum } from "@/lib/game/config";
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import { useToast } from "@/hooks/use-toast";
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import { sfx } from "@/hooks/useAudio";
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interface FloatNum {
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id: number;
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@@ -11,6 +12,15 @@ interface FloatNum {
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y: number;
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text: string;
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born: number;
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color: string;
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}
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interface Particle {
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id: number;
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angle: number;
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dist: number;
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born: number;
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color: string;
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}
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export function CrystalOrb() {
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@@ -21,6 +31,7 @@ export function CrystalOrb() {
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const combo = useGameStore((s) => s._combo);
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const { toast } = useToast();
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const [floats, setFloats] = useState<FloatNum[]>([]);
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const [particles, setParticles] = useState<Particle[]>([]);
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const [pulseAnim, setPulseAnim] = useState(0);
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const idRef = useRef(0);
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@@ -32,14 +43,33 @@ export function CrystalOrb() {
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const x = e.clientX - rect.left;
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const y = e.clientY - rect.top;
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const id = idRef.current++;
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const floatColor = res.combo >= 5 ? "#fbbf24" : res.combo >= 3 ? "#e879f9" : "#34d399";
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setFloats((f) => [
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...f,
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{ id, x, y, text: `+${res.gain.toFixed(1)}`, born: Date.now() },
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{ id, x, y, text: `+${res.gain.toFixed(1)}`, born: Date.now(), color: floatColor },
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]);
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// 粒子爆发
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const newParticles: Particle[] = [];
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const pcount = 6 + Math.min(6, res.combo);
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for (let i = 0; i < pcount; i++) {
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newParticles.push({
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id: idRef.current++,
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angle: (Math.PI * 2 * i) / pcount + Math.random() * 0.3,
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dist: 0,
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born: Date.now(),
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color: floatColor,
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});
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}
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setParticles((p) => [...p, ...newParticles]);
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setPulseAnim((n) => n + 1);
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// 音效
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sfx(res.combo >= 3 ? "pulseCombo" : "pulse", { combo: res.combo });
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setTimeout(() => {
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setFloats((f) => f.filter((it) => it.id !== id));
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}, 900);
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setTimeout(() => {
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setParticles((p) => p.filter((it) => !newParticles.includes(it)));
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}, 700);
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if (res.combo >= 5 && res.combo % 5 === 0) {
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toast({
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title: `×${res.combo} 连击!`,
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@@ -112,6 +142,12 @@ export function CrystalOrb() {
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</linearGradient>
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</defs>
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</svg>
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{/* 脉冲扩散环(点击时) */}
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<div
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key={`ring-${pulseAnim}`}
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className="absolute inset-8 rounded-full border-2 border-emerald-400/60 pointer-events-none"
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style={{ animation: "echo-ring 0.7s ease-out forwards" }}
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/>
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{/* 中央晶体 */}
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<div
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key={pulseAnim}
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@@ -141,17 +177,33 @@ export function CrystalOrb() {
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/>
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</div>
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</div>
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{/* 粒子爆发 */}
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{particles.map((p) => (
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<span
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key={p.id}
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className="absolute left-1/2 top-1/2 rounded-full pointer-events-none"
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style={{
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width: 4,
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height: 4,
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background: p.color,
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boxShadow: `0 0 6px ${p.color}`,
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["--angle" as string]: `${p.angle}rad`,
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animation: "echo-burst 0.7s ease-out forwards",
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}}
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/>
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))}
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{/* 浮动数字 */}
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{floats.map((f) => (
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<span
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key={f.id}
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className="absolute pointer-events-none font-mono font-bold text-emerald-300 text-sm"
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className="absolute pointer-events-none font-mono font-bold text-sm"
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style={{
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left: f.x,
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top: f.y,
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color: f.color,
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transform: "translate(-50%, -50%)",
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animation: "echo-float 0.9s ease-out forwards",
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textShadow: "0 0 8px rgba(52,211,153,0.8)",
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textShadow: `0 0 8px ${f.color}`,
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}}
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>
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{f.text}
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@@ -183,6 +235,20 @@ export function CrystalOrb() {
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0% { opacity: 1; transform: translate(-50%, -50%) scale(1); }
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100% { opacity: 0; transform: translate(-50%, -180%) scale(1.3); }
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}
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@keyframes echo-ring {
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0% { transform: scale(0.8); opacity: 0.8; }
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100% { transform: scale(1.6); opacity: 0; }
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}
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@keyframes echo-burst {
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0% {
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transform: translate(-50%, -50%) rotate(var(--angle)) translateX(0) rotate(calc(-1 * var(--angle)));
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opacity: 1;
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}
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100% {
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transform: translate(-50%, -50%) rotate(var(--angle)) translateX(80px) rotate(calc(-1 * var(--angle)));
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opacity: 0;
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}
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}
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`}</style>
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</div>
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);
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@@ -5,6 +5,7 @@
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import { useState } from "react";
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import { useGameStore } from "@/store/gameStore";
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import { useToast } from "@/hooks/use-toast";
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import { sfx } from "@/hooks/useAudio";
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import { COLOR_VISUAL } from "@/lib/game/config";
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import { isSolvable, canStartFrom } from "@/lib/game/decode";
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import type { DecodeNode, ResonanceColor } from "@/lib/game/types";
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@@ -35,9 +36,11 @@ export function DecodeArray() {
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const res = clickNode(node.id);
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if (res.ok && res.finished) {
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setWarned(false);
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sfx("decodeSuccess");
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if (res.failReason) {
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const ids = res.failReason.split(",").filter(Boolean);
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if (ids.length) {
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sfx("fragmentUnlock");
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toast({
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title: "✦ 记忆碎片浮现",
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description: "新的回响被拼入图谱,前往「记忆图谱」查看。",
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@@ -51,9 +54,11 @@ export function DecodeArray() {
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return;
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}
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if (!res.ok) {
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sfx("decodeFail");
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setFlash({ id: node.id, ok: false });
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setTimeout(() => setFlash(null), 280);
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} else {
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sfx("decodeClick", { color: node.color });
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setFlash({ id: node.id, ok: true });
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setTimeout(() => setFlash(null), 280);
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// 点击后若不可解,提示玩家撤销
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@@ -3,6 +3,7 @@
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import { useState } from "react";
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import { useGameStore } from "@/store/gameStore";
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import { useToast } from "@/hooks/use-toast";
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import { sfx } from "@/hooks/useAudio";
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import { EXPEDITION_CONFIG, combatWinRate } from "@/lib/game/expedition";
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import { formatNum } from "@/lib/game/config";
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import { Button } from "@/components/ui/button";
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@@ -58,6 +59,7 @@ export function ExpeditionPanel() {
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if (!res.ok) {
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toast({ title: "无法出发", description: res.reason, variant: "destructive" });
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} else {
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sfx("expeditionStart");
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toast({ title: "探险队出发", description: "深入遗迹,谨慎前行。" });
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setLastLog(null);
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}
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@@ -67,6 +69,12 @@ export function ExpeditionPanel() {
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const result = resolveCurrentNode();
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if (!result) return;
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setLastLog(result.log);
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if (result.ended) {
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if (result.endReason === "victory") sfx("expeditionVictory");
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else sfx("expeditionDefeat");
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} else {
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sfx("expeditionNode");
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}
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toast({
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title: result.ended
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? result.endReason === "victory" ? "✦ 探险胜利!" : "探险失败"
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@@ -15,6 +15,7 @@ import { PRESTIGE } from "@/lib/game/config";
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import { computeNewBlueprints, computePrestigeBonus } from "@/lib/game/engine";
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import { useState } from "react";
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import { useToast } from "@/hooks/use-toast";
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import { sfx } from "@/hooks/useAudio";
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export function PrestigeDialog({
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open,
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@@ -106,6 +107,7 @@ export function PrestigeDialog({
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onOpenChange(false);
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setConfirming(false);
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if (res) {
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sfx("prestige");
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toast({
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title: "✦ 飞升成功",
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description: `获得 ${res.newBp} 张蓝图,进入第 ${state.ascensions + 2} 周目。`,
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@@ -12,9 +12,10 @@ import {
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import { Button } from "@/components/ui/button";
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import { Switch } from "@/components/ui/switch";
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import { Label } from "@/components/ui/label";
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import { Trash2, Github, AlertTriangle } from "lucide-react";
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import { Trash2, Github, AlertTriangle, Volume2 } from "lucide-react";
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import { useState } from "react";
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import { useToast } from "@/hooks/use-toast";
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import { sfx } from "@/hooks/useAudio";
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export function SettingsDialog({
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open,
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@@ -45,10 +46,21 @@ export function SettingsDialog({
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<div>
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<Label className="text-sm">音效反馈</Label>
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<p className="text-[11px] text-muted-foreground mt-0.5">
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解码成功、脉冲等音效(v0.3 实装)
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脉冲、解码、探险、飞升等程序化音效
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</p>
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</div>
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<Switch checked={soundOn} onCheckedChange={toggleSound} />
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<div className="flex items-center gap-2">
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<Button
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size="sm"
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variant="ghost"
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className="h-7 px-2 text-muted-foreground hover:text-foreground"
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onClick={() => sfx("decodeSuccess")}
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aria-label="试听音效"
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>
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<Volume2 className="h-3.5 w-3.5" />
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</Button>
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<Switch checked={soundOn} onCheckedChange={toggleSound} />
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</div>
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</div>
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{/* 存档信息 */}
|
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|
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@@ -2,6 +2,7 @@
|
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// 回响星核 / Echo Nexus — 技术树
|
||||
import { useGameStore } from "@/store/gameStore";
|
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import { TECH_TREE, TECH_BRANCH_META, formatNum } from "@/lib/game/config";
|
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import { sfx } from "@/hooks/useAudio";
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import { Card } from "@/components/ui/card";
|
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import { Button } from "@/components/ui/button";
|
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import {
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@@ -103,7 +104,9 @@ export function TechTree() {
|
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size="sm"
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variant={affordable ? "default" : "ghost"}
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disabled={!affordable}
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onClick={() => buyTech(node.id)}
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onClick={() => {
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if (buyTech(node.id)) sfx("techBuy");
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}}
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className="h-7 px-2 text-[11px] shrink-0"
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style={
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affordable
|
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|
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Reference in New Issue
Block a user