609 lines
34 KiB
Plaintext
609 lines
34 KiB
Plaintext
1→"use client";
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2→// 回响星核 / Echo Nexus — 游戏主入口
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3→import { useState, useEffect } from "react";
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4→import { StarfieldCanvas } from "@/components/game/StarfieldCanvas";
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5→import { ResourceBar } from "@/components/game/ResourceBar";
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6→import { CrystalOrb } from "@/components/game/CrystalOrb";
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7→import { DecodePanel } from "@/components/game/DecodeArray";
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8→import { TechTree } from "@/components/game/TechTree";
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9→import { Codex } from "@/components/game/Codex";
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10→import { PrestigeDialog } from "@/components/game/PrestigeDialog";
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11→import { SettingsDialog } from "@/components/game/SettingsDialog";
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12→import { ExpeditionPanel } from "@/components/game/ExpeditionPanel";
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13→import { AchievementsPanel } from "@/components/game/AchievementsPanel";
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14→import { AchievementNotifier } from "@/components/game/AchievementNotifier";
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15→import { ConstellationPanel } from "@/components/game/ConstellationPanel";
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16→import { ConstellationDialog } from "@/components/game/ConstellationDialog";
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17→import { ChronicleDialog } from "@/components/game/ChronicleDialog";
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18→import { BeaconPanel } from "@/components/game/BeaconPanel";
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19→import { TutorialOverlay } from "@/components/game/TutorialOverlay";
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20→import { OfflineReportDialog } from "@/components/game/OfflineReportDialog";
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21→import { CruiseMode } from "@/components/game/CruiseMode";
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22→import { AttributesPanel } from "@/components/game/AttributesPanel";
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23→import {
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24→ StarTideNotifier,
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25→ StarTideIndicator,
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26→ StarTideOverlay,
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27→} from "@/components/game/StarTide";
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28→import { useGameLoop } from "@/hooks/useGameLoop";
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29→import { useAudioSync } from "@/hooks/useAudio";
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30→import { useGlobalTide } from "@/hooks/useGlobalTide";
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31→import { useGameStore } from "@/store/gameStore";
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32→import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs";
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33→import { Button } from "@/components/ui/button";
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34→import {
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35→ Settings,
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36→ RotateCcw,
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37→ Sparkles,
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38→ Cpu,
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39→ BookOpen,
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40→ BarChart3,
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41→ Rocket,
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42→ Github,
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43→ Trophy,
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44→ Star,
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45→ Radio,
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46→ Navigation,
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47→ User,
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48→ Gem,
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49→ Zap,
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50→ Flame,
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51→ Database,
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52→} from "lucide-react";
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53→import { TECH_TREE, FRAGMENTS, formatNum } from "@/lib/game/config";
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54→import { ACHIEVEMENTS } from "@/lib/game/achievements";
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55→import { TIDE_EVENTS } from "@/lib/game/starTide";
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56→import { CONSTELLATION_PERKS } from "@/lib/game/constellation";
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57→import { generateDailyChallenge, loadDailyProgress, loadLeaderboard } from "@/lib/game/beacon";
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58→
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59→export default function Page() {
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60→ useGameLoop();
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61→ useAudioSync();
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62→ useGlobalTide();
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63→ const [prestigeOpen, setPrestigeOpen] = useState(false);
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64→ const [settingsOpen, setSettingsOpen] = useState(false);
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65→ const [constellationOpen, setConstellationOpen] = useState(false);
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66→ const [chronicleOpen, setChronicleOpen] = useState(false);
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67→ const [cruiseOpen, setCruiseOpen] = useState(false);
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68→ const [mounted, setMounted] = useState(false);
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69→
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70→ const contact = useGameStore((s) => s.contact);
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71→ const totalDecoded = useGameStore((s) => s.totalDecoded);
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72→ const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
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73→ const ascensions = useGameStore((s) => s.ascensions);
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74→ const ownedTech = useGameStore((s) => s.tech);
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75→ const ownedFragments = useGameStore((s) => s.fragments);
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76→ const ownedAchievements = useGameStore((s) => s.achievements);
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77→ const ownedConstellation = useGameStore((s) => s.constellation ?? []);
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78→ const pendingPerkChoices = useGameStore((s) => s.pendingPerkChoices);
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79→ const crystals = useGameStore((s) => s.crystals);
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80→ const crystalCap = useGameStore((s) => s.crystalCap);
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81→ const activeTide = useGameStore((s) => s.activeTide);
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82→ const globalTide = useGameStore((s) => s.globalTide);
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83→ const energy = useGameStore((s) => s.energy);
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84→ const hasActiveExpedition = useGameStore((s) => !!s.activeExpedition && !s.activeExpedition.finished);
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85→ const chronicleCount = useGameStore((s) => s.chronicle?.length ?? 0);
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86→ const pendingAttrPoints = useGameStore((s) => s.pendingAttrPoints ?? 0);
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87→
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88→ // 深空信标:检测是否有可领取的奖励(独立 localStorage)
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89→ const [beaconClaimable, setBeaconClaimable] = useState(false);
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90→ useEffect(() => {
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91→ let cancelled = false;
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92→ const check = () => {
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93→ try {
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94→ const c = generateDailyChallenge();
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95→ const p = loadDailyProgress();
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96→ if (!cancelled) {
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97→ setBeaconClaimable(p.completedAt !== null && !p.claimed && p.dateKey === c.dateKey);
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98→ }
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99→ } catch {
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100→ if (!cancelled) setBeaconClaimable(false);
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101→ }
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102→ };
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103→ check();
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104→ const id = setInterval(check, 2000);
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105→ return () => {
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106→ cancelled = true;
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107→ clearInterval(id);
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108→ };
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109→ }, []);
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110→
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111→ // 挂载检测:避免持久化 store 在 SSR/CSR 间产生 hydration 不一致
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112→ useEffect(() => {
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113→ // eslint-disable-next-line react-hooks/set-state-in-effect
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114→ setMounted(true);
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115→ }, []);
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116→
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117→ // 防止 SSR/CSR 不一致
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118→ if (!mounted) {
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119→ return (
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120→ <div className="min-h-screen flex items-center justify-center bg-[#050410] text-muted-foreground">
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121→ <div className="animate-pulse">唤醒回响中…</div>
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122→ </div>
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123→ );
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124→ }
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125→
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126→ const ownedTechCount = Object.values(ownedTech).filter((v) => v > 0).length;
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127→ const ownedFragCount = Object.values(ownedFragments).filter(Boolean).length;
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128→ const ownedAchCount = Object.values(ownedAchievements).filter(Boolean).length;
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129→ const canPrestige = contact >= 100;
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130→ const hasPendingPerk = pendingPerkChoices && pendingPerkChoices.length > 0;
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131→
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132→ // 仓库满仓警告
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133→ const warehouseFull = crystals >= crystalCap * 0.98;
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134→
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135→ // 目标提示
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136→ let goal = "点击中央晶体发起脉冲,累积记忆晶体";
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137→ if (totalDecoded === 0 && crystals >= 5) {
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138→ goal = "右侧「待解码晶体」点击一颗晶体,开始解码";
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139→ } else if (totalDecoded > 0 && ownedTechCount === 0) {
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140→ goal = "用洞见解锁技术树,提升产能";
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141→ } else if (totalDecoded > 0 && ownedFragCount < FRAGMENTS.length) {
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142→ goal = `继续解码,拼凑记忆图谱(${ownedFragCount}/${FRAGMENTS.length})`;
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143→ }
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144→ if (energy >= 1 && totalDecoded >= 3) {
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145→ goal = "「探险」标签可深入遗迹,获取丰厚奖励";
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146→ }
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147→ if (ascensions >= 1 && ownedConstellation.length > 0) {
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148→ goal = `星图天赋已觉醒 ${ownedConstellation.length}/18,继续飞升获取更多`;
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149→ }
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150→ if (warehouseFull) {
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151→ goal = "⚠ 仓库已满,产能浪费中!请解码晶体或升级仓库";
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152→ }
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153→ if (hasPendingPerk) {
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154→ goal = "✦ 星图觉醒!点击顶部「星图」按钮选择一道天赋";
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155→ }
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156→ if (activeTide) {
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157→ const tm = TIDE_EVENTS[activeTide.type];
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158→ const prefix = globalTide ? "🌐 全球星潮 · " : "";
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159→ goal = `${prefix}${tm.icon} 星潮「${tm.name}」进行中 · ${tm.desc}`;
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160→ }
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161→ if (canPrestige) goal = "✦ 接触进度已满,可发起飞升进入新周目";
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162→
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163→ return (
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164→ <div className="relative min-h-screen flex flex-col bg-[#050410] text-foreground overflow-x-hidden">
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165→ {/* 星空背景 */}
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166→ <StarfieldCanvas className="fixed inset-0 w-full h-full -z-10" />
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167→ {/* 星潮背景叠层 */}
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168→ <StarTideOverlay />
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169→
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170→ {/* 顶部 Header */}
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171→ <header className="sticky top-0 z-30 px-3 sm:px-5 pt-3 pb-2">
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172→ <div className="flex items-center gap-3 mb-2.5">
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173→ <div className="flex items-center gap-2.5">
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174→ <div className="relative h-9 w-9">
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175→ <div className="absolute inset-0 rounded-full bg-gradient-to-br from-emerald-400 via-fuchsia-500 to-rose-400 blur-md opacity-60" />
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176→ <div className="absolute inset-1 rounded-full bg-[#050410] flex items-center justify-center">
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177→ <Sparkles className="h-4 w-4 text-fuchsia-300" />
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178→ </div>
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179→ </div>
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180→ <div className="leading-tight">
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181→ <h1 className="text-base sm:text-lg font-bold text-gradient">回响星核</h1>
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182→ <p className="text-[9px] sm:text-[10px] text-muted-foreground/70 -mt-0.5 tracking-wider">
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183→ ECHO NEXUS · v0.8
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184→ </p>
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185→ </div>
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186→ </div>
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187→ <div className="ml-auto flex items-center gap-1.5">
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188→ <StarTideIndicator />
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189→ <Button
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190→ size="sm"
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191→ variant="outline"
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192→ onClick={() => setCruiseOpen(true)}
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193→ className="border-amber-400/50 text-amber-200 hover:bg-amber-500/10 h-8 px-2.5"
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194→ aria-label="深空巡航"
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195→ title="深空巡航 · 实时玩法"
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196→ >
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197→ <Navigation className="h-3.5 w-3.5 mr-1" />
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198→ 巡航
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199→ </Button>
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200→ <Button
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201→ size="icon"
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202→ variant="ghost"
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203→ onClick={() => setChronicleOpen(true)}
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204→ className="h-8 w-8 relative group"
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205→ aria-label="编年史"
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206→ title="回响编年史"
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207→ >
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208→ <BookOpen className="h-4 w-4 group-hover:text-fuchsia-300 transition-colors" />
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209→ {chronicleCount > 0 && (
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210→ <span className="absolute -top-0.5 -right-0.5 min-w-[14px] h-[14px] px-1 rounded-full bg-fuchsia-500 text-[9px] font-mono font-bold text-white flex items-center justify-center border border-fuchsia-300/50">
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211→ {chronicleCount}
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212→ </span>
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213→ )}
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214→ </Button>
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215→ {hasPendingPerk && (
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216→ <Button
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217→ size="sm"
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218→ variant="outline"
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219→ onClick={() => setConstellationOpen(true)}
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220→ className="border-fuchsia-400/60 text-fuchsia-200 hover:bg-fuchsia-500/15 h-8 px-2.5 animate-pulse"
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221→ >
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222→ <Star className="h-3.5 w-3.5 mr-1" />
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223→ 觉醒
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224→ </Button>
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225→ )}
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226→ {canPrestige && (
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227→ <Button
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228→ size="sm"
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229→ variant="outline"
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230→ onClick={() => setPrestigeOpen(true)}
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231→ data-tut="prestige-btn"
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232→ className="border-fuchsia-400/50 text-fuchsia-200 hover:bg-fuchsia-500/10 h-8 px-2.5"
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233→ >
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234→ <RotateCcw className="h-3.5 w-3.5 mr-1" />
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235→ 飞升
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236→ </Button>
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237→ )}
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238→ <Button
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239→ size="icon"
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240→ variant="ghost"
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241→ onClick={() => setSettingsOpen(true)}
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242→ className="h-8 w-8"
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243→ aria-label="设置"
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244→ >
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245→ <Settings className="h-4 w-4" />
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246→ </Button>
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247→ </div>
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248→ </div>
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249→ <ResourceBar onPrestige={() => setPrestigeOpen(true)} />
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250→ </header>
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251→
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252→ {/* 主体 — 小屏允许自然滚动,避免 min-h 总和超过视口导致挤压重叠 */}
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253→ <main className="flex-1 px-3 sm:px-5 pb-3 min-h-0">
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254→ <div className="grid grid-cols-1 lg:grid-cols-[1fr_minmax(360px,420px)] gap-3 h-full">
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255→ {/* 左侧:脉冲晶体 */}
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256→ <section className="glass rounded-2xl p-4 sm:p-6 flex flex-col items-center justify-center min-h-[340px] sm:min-h-[420px] relative overflow-hidden">
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257→ {/* 装饰光圈 */}
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258→ <div className="pointer-events-none absolute -top-20 -left-20 h-60 w-60 rounded-full bg-emerald-500/10 blur-3xl" />
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259→ <div className="pointer-events-none absolute -bottom-20 -right-20 h-60 w-60 rounded-full bg-fuchsia-500/10 blur-3xl" />
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260→ {/* v0.8.2 装饰全息环(填充留白,提升视觉层次) */}
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261→ <div className="pointer-events-none absolute inset-6 rounded-full border border-emerald-400/10 animate-[spin_60s_linear_infinite]" />
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262→ <div className="pointer-events-none absolute inset-10 rounded-full border border-dashed border-fuchsia-400/10 animate-[spin_90s_linear_infinite_reverse]" />
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263→ <div className="pointer-events-none absolute inset-16 rounded-full border border-rose-400/8" />
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264→ {/* 四角全息标记 */}
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265→ <div className="pointer-events-none absolute top-3 left-3 h-4 w-4 border-l border-t border-emerald-400/30 rounded-tl" />
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266→ <div className="pointer-events-none absolute top-3 right-3 h-4 w-4 border-r border-t border-fuchsia-400/30 rounded-tr" />
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267→ <div className="pointer-events-none absolute bottom-3 left-3 h-4 w-4 border-l border-b border-amber-400/30 rounded-bl" />
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268→ <div className="pointer-events-none absolute bottom-3 right-3 h-4 w-4 border-r border-b border-rose-400/30 rounded-br" />
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269→ {/* 顶部状态条 */}
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270→ <div className="pointer-events-none absolute top-3 left-1/2 -translate-x-1/2 flex items-center gap-2 text-[9px] font-mono text-muted-foreground/60">
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271→ <span className="h-1 w-1 rounded-full bg-emerald-400 animate-pulse" />
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272→ <span>CRYSTAL CORE · ONLINE</span>
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273→ <span className="h-1 w-1 rounded-full bg-fuchsia-400 animate-pulse" />
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274→ </div>
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275→ {/* 底部铭文 */}
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276→ <div className="pointer-events-none absolute bottom-3 left-1/2 -translate-x-1/2 text-[8px] font-mono text-muted-foreground/40 tracking-[0.3em] uppercase">
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277→ echo · nexus · archaeology
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278→ </div>
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279→ <div data-tut="crystal-orb" className="contents">
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280→ <CrystalOrb />
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281→ </div>
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282→ {/* v0.9 工单 #2:全息收益信息面板 — 让晶体球价值可视化 */}
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283→ <CrystalYieldPanel />
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284→ </section>
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285→
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286→ {/* 右侧:解码 + 标签面板 */}
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287→ <section className="flex flex-col gap-3 min-h-0">
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288→ {/* 解码面板 */}
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289→ <div data-tut="decode-panel" className="glass rounded-2xl p-4 flex-1 min-h-[300px] sm:min-h-[360px] max-h-[560px]">
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290→ <DecodePanel />
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291→ </div>
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292→ {/* 标签面板:探险 / 技术 / 星图 / 图谱 / 成就 / 信标 / 统计 / 角色 */}
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293→ {/* v0.9 工单修复:移除 max-h 硬限制,改用 min-h + flex 自适应,避免成就/技术树内容被挤压遮挡 */}
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294→ <div className="glass rounded-2xl p-3 min-h-[300px] sm:min-h-[360px] max-h-[520px] flex flex-col">
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295→ <Tabs defaultValue={hasActiveExpedition ? "expedition" : hasPendingPerk ? "constellation" : "tech"} className="h-full flex flex-col">
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296→ {/* v0.9 工单修复:标签页响应式布局,小屏 4 列 2 行避免拥挤遮挡 */}
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297→ <TabsList className="grid grid-cols-4 sm:grid-cols-8 h-auto sm:h-9 bg-black/30 gap-0.5 p-1">
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298→ <TabsTrigger value="expedition" data-tut="tab-expedition" className="text-[11px] gap-1 relative px-0.5 flex-col h-7 data-[state=active]:bg-amber-500/15 data-[state=active]:shadow-[0_0_12px_rgba(251,191,36,0.3)] transition-all">
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299→ <Rocket className="h-3.5 w-3.5" />
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300→ <span className="leading-none">探险</span>
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301→ {energy >= 1 && !hasActiveExpedition && (
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302→ <span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-amber-400 animate-pulse ring-1 ring-black/50" />
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303→ )}
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304→ {hasActiveExpedition && (
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305→ <span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-rose-400 animate-pulse ring-1 ring-black/50" />
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306→ )}
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307→ </TabsTrigger>
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308→ <TabsTrigger value="tech" data-tut="tab-tech" className="text-[11px] gap-1 px-0.5 flex-col h-7 data-[state=active]:bg-emerald-500/15 data-[state=active]:shadow-[0_0_12px_rgba(52,211,153,0.3)] transition-all">
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309→ <Cpu className="h-3.5 w-3.5" />
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310→ <span className="leading-none">技术</span>
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311→ </TabsTrigger>
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312→ <TabsTrigger value="constellation" className="text-[11px] gap-1 relative px-0.5 flex-col h-7 data-[state=active]:bg-fuchsia-500/15 data-[state=active]:shadow-[0_0_12px_rgba(232,121,249,0.3)] transition-all">
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313→ <Star className="h-3.5 w-3.5" />
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314→ <span className="leading-none">星图</span>
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315→ {hasPendingPerk && (
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316→ <span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-fuchsia-400 animate-pulse ring-1 ring-black/50" />
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317→ )}
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318→ </TabsTrigger>
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319→ <TabsTrigger value="codex" className="text-[11px] gap-1 px-0.5 flex-col h-7 data-[state=active]:bg-cyan-500/15 data-[state=active]:shadow-[0_0_12px_rgba(34,211,238,0.3)] transition-all">
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320→ <BookOpen className="h-3.5 w-3.5" />
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321→ <span className="leading-none">图谱</span>
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322→ </TabsTrigger>
|
||
323→ <TabsTrigger value="ach" className="text-[11px] gap-1 relative px-0.5 flex-col h-7 data-[state=active]:bg-amber-500/15 data-[state=active]:shadow-[0_0_12px_rgba(251,191,36,0.3)] transition-all">
|
||
324→ <Trophy className="h-3.5 w-3.5" />
|
||
325→ <span className="leading-none">成就</span>
|
||
326→ {ownedAchCount < ACHIEVEMENTS.length && (
|
||
327→ <span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-amber-400 animate-pulse ring-1 ring-black/50" />
|
||
328→ )}
|
||
329→ </TabsTrigger>
|
||
330→ <TabsTrigger value="beacon" className="text-[11px] gap-1 relative px-0.5 flex-col h-7 data-[state=active]:bg-emerald-500/15 data-[state=active]:shadow-[0_0_12px_rgba(52,211,153,0.3)] transition-all">
|
||
331→ <Radio className="h-3.5 w-3.5" />
|
||
332→ <span className="leading-none">信标</span>
|
||
333→ {beaconClaimable && (
|
||
334→ <span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-emerald-400 animate-pulse ring-1 ring-black/50" />
|
||
335→ )}
|
||
336→ </TabsTrigger>
|
||
337→ <TabsTrigger value="stats" className="text-[11px] gap-1 px-0.5 flex-col h-7 data-[state=active]:bg-slate-500/15 data-[state=active]:shadow-[0_0_12px_rgba(148,163,184,0.3)] transition-all">
|
||
338→ <BarChart3 className="h-3.5 w-3.5" />
|
||
339→ <span className="leading-none">统计</span>
|
||
340→ </TabsTrigger>
|
||
341→ <TabsTrigger value="attributes" className="text-[11px] gap-1 relative px-0.5 flex-col h-7 data-[state=active]:bg-gradient-to-br data-[state=active]:from-emerald-500/15 data-[state=active]:via-fuchsia-500/15 data-[state=active]:to-rose-500/15 data-[state=active]:shadow-[0_0_12px_rgba(232,121,249,0.3)] transition-all">
|
||
342→ <User className="h-3.5 w-3.5" />
|
||
343→ <span className="leading-none">角色</span>
|
||
344→ {pendingAttrPoints > 0 && (
|
||
345→ <span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-rose-400 animate-pulse ring-1 ring-black/50" />
|
||
346→ )}
|
||
347→ </TabsTrigger>
|
||
348→ </TabsList>
|
||
349→ <TabsContent value="expedition" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
|
||
350→ <ExpeditionPanel />
|
||
351→ </TabsContent>
|
||
352→ <TabsContent value="tech" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
|
||
353→ <TechTree />
|
||
354→ </TabsContent>
|
||
355→ <TabsContent value="constellation" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
|
||
356→ <ConstellationPanel />
|
||
357→ </TabsContent>
|
||
358→ <TabsContent value="codex" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
|
||
359→ <Codex />
|
||
360→ </TabsContent>
|
||
361→ <TabsContent value="ach" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
|
||
362→ <AchievementsPanel />
|
||
363→ </TabsContent>
|
||
364→ <TabsContent value="beacon" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
|
||
365→ <BeaconPanel />
|
||
366→ </TabsContent>
|
||
367→ <TabsContent value="stats" className="flex-1 mt-2 min-h-0">
|
||
368→ <StatsPanel />
|
||
369→ </TabsContent>
|
||
370→ <TabsContent value="attributes" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
|
||
371→ <AttributesPanel />
|
||
372→ </TabsContent>
|
||
373→ </Tabs>
|
||
374→ </div>
|
||
375→ </section>
|
||
376→ </div>
|
||
377→ </main>
|
||
378→
|
||
379→ {/* 底部 Footer */}
|
||
380→ <footer className="sticky bottom-0 z-20 mt-auto px-3 sm:px-5 pb-2 pt-1">
|
||
381→ <div
|
||
382→ className={`glass rounded-xl px-3 py-2 flex items-center gap-2 text-xs ${
|
||
383→ warehouseFull ? "border-amber-400/40 animate-pulse" : ""
|
||
384→ } ${activeTide ? "border-white/20" : ""}`}
|
||
385→ style={
|
||
386→ activeTide
|
||
387→ ? { boxShadow: `inset 0 0 16px ${TIDE_EVENTS[activeTide.type].glow}` }
|
||
388→ : undefined
|
||
389→ }
|
||
390→ >
|
||
391→ <span
|
||
392→ className={
|
||
393→ warehouseFull
|
||
394→ ? "text-amber-400"
|
||
395→ : activeTide
|
||
396→ ? ""
|
||
397→ : "text-fuchsia-300"
|
||
398→ }
|
||
399→ style={activeTide ? { color: TIDE_EVENTS[activeTide.type].color } : undefined}
|
||
400→ >
|
||
401→ ▶
|
||
402→ </span>
|
||
403→ <span
|
||
404→ className={`flex-1 truncate ${
|
||
405→ warehouseFull ? "text-amber-200" : "text-muted-foreground"
|
||
406→ }`}
|
||
407→ >
|
||
408→ {goal}
|
||
409→ </span>
|
||
410→ <span className="hidden sm:inline text-muted-foreground/60">|</span>
|
||
411→ <span className="hidden sm:inline text-muted-foreground/70">
|
||
412→ 产能 {formatNum(crystalsPerSec)}/s
|
||
413→ </span>
|
||
414→ <a
|
||
415→ href="https://git.atdunbg.xyz/Super_Z/echo-nexus"
|
||
416→ target="_blank"
|
||
417→ rel="noreferrer"
|
||
418→ className="text-muted-foreground/60 hover:text-foreground transition ml-1"
|
||
419→ aria-label="仓库"
|
||
420→ >
|
||
421→ <Github className="h-3.5 w-3.5" />
|
||
422→ </a>
|
||
423→ </div>
|
||
424→ </footer>
|
||
425→
|
||
426→ <PrestigeDialog open={prestigeOpen} onOpenChange={setPrestigeOpen} />
|
||
427→ <ChronicleDialog open={chronicleOpen} onOpenChange={setChronicleOpen} />
|
||
428→ <ConstellationDialog open={constellationOpen} onOpenChange={setConstellationOpen} />
|
||
429→ <SettingsDialog open={settingsOpen} onOpenChange={setSettingsOpen} />
|
||
430→ <AchievementNotifier />
|
||
431→ <StarTideNotifier />
|
||
432→ <TutorialOverlay />
|
||
433→ <OfflineReportDialog />
|
||
434→ {cruiseOpen && <CruiseMode onClose={() => setCruiseOpen(false)} />}
|
||
435→ </div>
|
||
436→ );
|
||
437→}
|
||
438→
|
||
439→/**
|
||
440→ * v0.9 工单 #2:全息收益信息面板
|
||
441→ * 在中央晶体球下方展示 4 项核心收益指标(产能 / 脉冲 / 连击 / 仓库),
|
||
442→ * 让玩家明确感知晶体球的价值,缓解"占地方又没用"的反馈。
|
||
443→ * 严格四色全息配色:emerald / rose / amber / fuchsia(禁止蓝色/靛色)。
|
||
444→ */
|
||
445→function CrystalYieldPanel() {
|
||
446→ const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
|
||
447→ const pulsePower = useGameStore((s) => s.pulsePower);
|
||
448→ const combo = useGameStore((s) => s._combo);
|
||
449→ const crystals = useGameStore((s) => s.crystals);
|
||
450→ const crystalCap = useGameStore((s) => s.crystalCap);
|
||
451→
|
||
452→ // 连击倍率:1 + (combo - 1) * 0.15(仅 combo≥1 时生效)
|
||
453→ const comboMult = combo >= 1 ? 1 + (combo - 1) * 0.15 : 1;
|
||
454→ const comboHot = combo >= 3; // 连击≥3 高亮闪烁
|
||
455→
|
||
456→ // 仓库容量百分比
|
||
457→ const fillPct = crystalCap > 0 ? (crystals / crystalCap) * 100 : 0;
|
||
458→ const warehouseWarn = fillPct >= 90; // ≥90% 警告色 + pulse
|
||
459→
|
||
460→ return (
|
||
461→ <div className="mt-3 grid grid-cols-2 sm:grid-cols-4 gap-2 w-full max-w-md pointer-events-none">
|
||
462→ {/* 晶体产能 — emerald */}
|
||
463→ <div className="rounded-lg border border-emerald-400/30 bg-black/30 backdrop-blur p-2 flex items-center gap-1.5">
|
||
464→ <Gem className="h-3.5 w-3.5 text-emerald-400 shrink-0" />
|
||
465→ <div className="min-w-0 leading-tight">
|
||
466→ <div className="text-[9px] uppercase tracking-wider text-emerald-300/70 truncate">
|
||
467→ 晶体产能
|
||
468→ </div>
|
||
469→ <div className="text-sm font-mono tabular-nums text-emerald-200 truncate">
|
||
470→ {formatNum(crystalsPerSec)}
|
||
471→ <span className="text-[9px] text-emerald-300/60">/s</span>
|
||
472→ </div>
|
||
473→ </div>
|
||
474→ </div>
|
||
475→
|
||
476→ {/* 主动脉冲 — rose */}
|
||
477→ <div className="rounded-lg border border-rose-400/30 bg-black/30 backdrop-blur p-2 flex items-center gap-1.5">
|
||
478→ <Zap className="h-3.5 w-3.5 text-rose-400 shrink-0" />
|
||
479→ <div className="min-w-0 leading-tight">
|
||
480→ <div className="text-[9px] uppercase tracking-wider text-rose-300/70 truncate">
|
||
481→ 主动脉冲
|
||
482→ </div>
|
||
483→ <div className="text-sm font-mono tabular-nums text-rose-200 truncate">
|
||
484→ {formatNum(pulsePower)}
|
||
485→ {combo >= 1 && (
|
||
486→ <span className="text-[9px] text-rose-300/80"> ×{comboMult.toFixed(2)}</span>
|
||
487→ )}
|
||
488→ </div>
|
||
489→ </div>
|
||
490→ </div>
|
||
491→
|
||
492→ {/* 当前连击 — amber,≥3 时高亮闪烁 */}
|
||
493→ <div
|
||
494→ className={`rounded-lg border bg-black/30 backdrop-blur p-2 flex items-center gap-1.5 ${
|
||
495→ comboHot ? "border-amber-400/70 animate-pulse" : "border-amber-400/30"
|
||
496→ }`}
|
||
497→ >
|
||
498→ <Flame
|
||
499→ className={`h-3.5 w-3.5 text-amber-400 shrink-0 ${
|
||
500→ comboHot ? "drop-shadow-[0_0_4px_rgba(251,191,36,0.7)]" : ""
|
||
501→ }`}
|
||
502→ />
|
||
503→ <div className="min-w-0 leading-tight">
|
||
504→ <div className="text-[9px] uppercase tracking-wider text-amber-300/70 truncate">
|
||
505→ 当前连击
|
||
506→ </div>
|
||
507→ <div
|
||
508→ className={`text-sm font-mono tabular-nums truncate ${
|
||
509→ comboHot ? "text-amber-200" : "text-amber-300/80"
|
||
510→ }`}
|
||
511→ >
|
||
512→ {combo}
|
||
513→ <span className="text-[9px] text-amber-300/60">/10</span>
|
||
514→ </div>
|
||
515→ </div>
|
||
516→ </div>
|
||
517→
|
||
518→ {/* 仓库容量 — fuchsia,≥90% 切 rose 警告色 + pulse */}
|
||
519→ <div
|
||
520→ className={`rounded-lg border bg-black/30 backdrop-blur p-2 flex items-center gap-1.5 ${
|
||
521→ warehouseWarn ? "border-rose-400/70 animate-pulse" : "border-fuchsia-400/30"
|
||
522→ }`}
|
||
523→ >
|
||
524→ <Database
|
||
525→ className={`h-3.5 w-3.5 shrink-0 ${
|
||
526→ warehouseWarn ? "text-rose-400" : "text-fuchsia-400"
|
||
527→ }`}
|
||
528→ />
|
||
529→ <div className="min-w-0 leading-tight">
|
||
530→ <div
|
||
531→ className={`text-[9px] uppercase tracking-wider truncate ${
|
||
532→ warehouseWarn ? "text-rose-300/80" : "text-fuchsia-300/70"
|
||
533→ }`}
|
||
534→ >
|
||
535→ 仓库容量
|
||
536→ </div>
|
||
537→ <div
|
||
538→ className={`text-sm font-mono tabular-nums truncate ${
|
||
539→ warehouseWarn ? "text-rose-200" : "text-fuchsia-200"
|
||
540→ }`}
|
||
541→ >
|
||
542→ {formatNum(crystals)}
|
||
543→ <span
|
||
544→ className={`text-[9px] ${
|
||
545→ warehouseWarn ? "text-rose-300/70" : "text-fuchsia-300/60"
|
||
546→ }`}
|
||
547→ >
|
||
548→ /{formatNum(crystalCap)}
|
||
549→ </span>
|
||
550→ </div>
|
||
551→ </div>
|
||
552→ </div>
|
||
553→ </div>
|
||
554→ );
|
||
555→}
|
||
556→
|
||
557→function StatsPanel() {
|
||
558→ const s = useGameStore();
|
||
559→ const achCount = Object.values(s.achievements).filter(Boolean).length;
|
||
560→ // 深空信标本地排行榜最高分(独立 localStorage)
|
||
561→ const [beaconBest, setBeaconBest] = useState<number | null>(null);
|
||
562→ useEffect(() => {
|
||
563→ try {
|
||
564→ const lb = loadLeaderboard();
|
||
565→ // eslint-disable-next-line react-hooks/set-state-in-effect
|
||
566→ setBeaconBest(lb.length > 0 ? lb[0].score : null);
|
||
567→ } catch {
|
||
568→ setBeaconBest(null);
|
||
569→ }
|
||
570→ }, []);
|
||
571→ const rows = [
|
||
572→ { label: "累计解码晶体", value: `${s.totalDecoded} 颗` },
|
||
573→ { label: "飞升周目", value: `${s.ascensions}` },
|
||
574→ { label: "持有蓝图", value: `${s.blueprints.length} / 6` },
|
||
575→ { label: "已学技术", value: `${Object.values(s.tech).filter((v) => v > 0).length} / ${TECH_TREE.length}` },
|
||
576→ { label: "已获碎片", value: `${Object.values(s.fragments).filter(Boolean).length} / ${FRAGMENTS.length}` },
|
||
577→ { label: "已解锁成就", value: `${achCount} / ${ACHIEVEMENTS.length}` },
|
||
578→ { label: "星图天赋", value: `${s.constellation?.length ?? 0} / ${CONSTELLATION_PERKS.length}` },
|
||
579→ { label: "接触进度", value: `${s.contact.toFixed(1)}%` },
|
||
580→ { label: "晶体产能", value: `${s.crystalsPerSec.toFixed(2)} /s` },
|
||
581→ { label: "仓库上限", value: `${formatNum(s.crystalCap)}` },
|
||
582→ { label: "洞见倍率", value: `×${s.insightMult.toFixed(2)}` },
|
||
583→ { label: "累计探险", value: `${s.totalExpeditions} 次` },
|
||
584→ { label: "BOSS 击破", value: `${s.bossKills ?? 0} 次` },
|
||
585→ { label: "星潮亲历", value: `${(s.starTidesEncountered ?? []).length} / 9` },
|
||
586→ { label: "编年史条目", value: `${(s.chronicle ?? []).length} 纪元` },
|
||
587→ { label: "探险能量", value: `${Math.floor(s.energy)} / ${s.energyMax}` },
|
||
588→ { label: "信标最高分", value: beaconBest !== null ? formatNum(beaconBest) : "—" },
|
||
589→ { label: "探索力", value: `${s.attributes?.exploration ?? 0} / 100` },
|
||
590→ { label: "智慧", value: `${s.attributes?.wisdom ?? 0} / 100` },
|
||
591→ { label: "勇气", value: `${s.attributes?.courage ?? 0} / 100` },
|
||
592→ { label: "灵感", value: `${s.attributes?.inspiration ?? 0} / 100` },
|
||
593→ { label: "待分配属性点", value: `${s.pendingAttrPoints ?? 0}` },
|
||
594→ ];
|
||
595→ return (
|
||
596→ <div className="grid grid-cols-2 gap-1.5 text-xs">
|
||
597→ {rows.map((r) => (
|
||
598→ <div
|
||
599→ key={r.label}
|
||
600→ className="flex items-center justify-between rounded-md bg-black/25 border border-white/5 px-2 py-1.5"
|
||
601→ >
|
||
602→ <span className="text-muted-foreground">{r.label}</span>
|
||
603→ <span className="font-mono text-foreground">{r.value}</span>
|
||
604→ </div>
|
||
605→ ))}
|
||
606→ </div>
|
||
607→ );
|
||
608→}
|
||
609→ |