Files
echo-nexus/src/components/game/ConstellationDialog.tsx
T
2026-06-24 00:41:29 +00:00

180 lines
6.5 KiB
TypeScript
Executable File

"use client";
// 回响星核 / Echo Nexus — 星图天赋选择对话框(飞升后弹出,3 选 1)
import { useEffect, useState } from "react";
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogDescription,
} from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { useGameStore } from "@/store/gameStore";
import {
getPerk,
CONSTELLATION_CATEGORY_META,
constellationProgress,
} from "@/lib/game/constellation";
import { sfx } from "@/hooks/useAudio";
import { Sparkles, RefreshCw } from "lucide-react";
interface Props {
open: boolean;
onOpenChange: (v: boolean) => void;
}
export function ConstellationDialog({ open, onOpenChange }: Props) {
const pendingChoices = useGameStore((s) => s.pendingPerkChoices);
const constellation = useGameStore((s) => s.constellation ?? []);
const choosePerk = useGameStore((s) => s.chooseConstellationPerk);
const reroll = useGameStore((s) => s.rerollPerkChoices);
const [picked, setPicked] = useState<string | null>(null);
// 关闭时清理本地状态
useEffect(() => {
// eslint-disable-next-line react-hooks/set-state-in-effect
if (!open) setPicked(null);
}, [open]);
// 自动 open:当 pendingPerkChoices 存在且当前未 open 时
useEffect(() => {
if (pendingChoices && pendingChoices.length > 0 && !open) {
onOpenChange(true);
}
if ((!pendingChoices || pendingChoices.length === 0) && open) {
onOpenChange(false);
}
}, [pendingChoices, open, onOpenChange]);
const handlePick = (perkId: string) => {
setPicked(perkId);
const ok = choosePerk(perkId);
if (ok) {
sfx("constellation");
// 延迟关闭,让选中动画播放
setTimeout(() => onOpenChange(false), 500);
}
};
const handleReroll = () => {
reroll();
sfx("uiClick");
};
if (!pendingChoices || pendingChoices.length === 0) return null;
const progress = constellationProgress(constellation);
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="max-w-md border-fuchsia-400/30 bg-gradient-to-br from-[#0a0820]/95 to-[#1a0f30]/95 backdrop-blur-md">
<DialogHeader>
<DialogTitle className="flex items-center gap-2 text-fuchsia-200">
<Sparkles className="h-4 w-4" />
星图觉醒
</DialogTitle>
<DialogDescription className="text-muted-foreground text-xs">
飞升带来的回响在星图上凝聚。从 3 道星辉中选择 1 道,永久获得其加成。
<br />
<span className="text-fuchsia-300/80">当前已觉醒 {progress.unlocked}/{progress.total}</span>
</DialogDescription>
</DialogHeader>
<div className="grid grid-cols-1 gap-2 mt-1">
{pendingChoices.map((perkId) => {
const perk = getPerk(perkId);
if (!perk) return null;
const meta = CONSTELLATION_CATEGORY_META[perk.category];
const isPicked = picked === perkId;
return (
<button
key={perkId}
onClick={() => handlePick(perkId)}
disabled={!!picked}
className={`group relative w-full text-left rounded-lg border px-3 py-2.5 transition-all overflow-hidden ${
isPicked
? "border-fuchsia-400/80 bg-fuchsia-500/10 scale-[1.02]"
: picked
? "border-white/5 opacity-40"
: "border-white/10 hover:border-white/30 hover:bg-white/5"
}`}
style={{
boxShadow: isPicked ? `0 0 20px ${meta.glow}` : undefined,
}}
>
{/* 类别色条 */}
<div
className="absolute left-0 top-0 bottom-0 w-1"
style={{ background: meta.hex, boxShadow: `0 0 8px ${meta.hex}` }}
/>
<div className="pl-2 flex items-start gap-3">
{/* 类别图标 */}
<div
className="flex-shrink-0 mt-0.5 h-8 w-8 rounded-full flex items-center justify-center text-sm font-bold"
style={{
background: `${meta.hex}20`,
color: meta.hex,
border: `1px solid ${meta.hex}40`,
}}
>
{meta.name.charAt(0)}
</div>
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-0.5">
<span className="text-sm font-bold text-foreground">{perk.name}</span>
<span
className="text-[9px] px-1 py-0.5 rounded font-mono"
style={{
background: `${meta.hex}20`,
color: meta.hex,
}}
>
{meta.name}
</span>
</div>
<div className="text-[11px] text-muted-foreground">{perk.desc}</div>
</div>
</div>
{/* 选中粒子动画 */}
{isPicked && (
<div className="absolute inset-0 pointer-events-none">
{[...Array(8)].map((_, i) => (
<span
key={i}
className="absolute h-1 w-1 rounded-full animate-ping"
style={{
background: meta.hex,
left: `${20 + i * 8}%`,
top: `${30 + (i % 3) * 20}%`,
animationDelay: `${i * 50}ms`,
animationDuration: "800ms",
}}
/>
))}
</div>
)}
</button>
);
})}
</div>
<div className="flex items-center justify-between mt-3 pt-2 border-t border-white/5">
<Button
variant="ghost"
size="sm"
onClick={handleReroll}
disabled={!!picked}
className="text-muted-foreground hover:text-foreground h-7 text-[11px]"
>
<RefreshCw className="h-3 w-3 mr-1" />
重新抽取
</Button>
<span className="text-[10px] text-muted-foreground/60">
选择后永久保留,跨周目生效
</span>
</div>
</DialogContent>
</Dialog>
);
}