feat: HitProxy GPU 拾取 + UE 选中描边 + 编辑器拾取交互

- HitProxy 拾取:RG 管线渲染实体 id → host readback,点击帧
  PickEntity 精确命中;拾取按视觉几何(Model 联合包围球射线求交),
  与 Collider 解耦(UE/Unity 编辑器语义),命中打印实体名+碰撞体参数
- 选中描边(UE 语义):SelectionMask pass(R8Unorm 完整投影轮廓,
  无深度测试透墙可见)→ Outline pass(边缘检测 + alpha 叠加,
  必须注册在 Tonemap 后);edgeCut 贴视口边缘;widthPx=6 可调
- shader object 实证修复:VUID-08879 同程序 set layouts 超集一致、
  VUID-10065 push block 4×float 平铺、新 pass 析构销毁 VkShaderEXT
- RG:SideEffect() 保活"产出无 RG 内消费者"的 pass 链
- Editor:层次面板点击选中、Inspector 姿态编辑、Stats 面板拾取信息
- 相机 Update 改 const(姿态写入 Transform 引用,Camera 本身无状态变更)
This commit is contained in:
2026-10-02 20:09:05 +08:00
parent 1c4b6f37ff
commit 1449bea86d
29 changed files with 1360 additions and 43 deletions
+54 -5
View File
@@ -4,6 +4,8 @@
#include "StatsPanel.h"
#include "Engine/ECS/Components.h"
#include "Engine/Physics/PhysicsWorld.h"
#include "Engine/Core/Time.h"
#include <imgui.h>
#include <glm/gtc/type_ptr.hpp>
@@ -33,10 +35,25 @@ void StatsPanel::Draw(const EditorContext& ctx)
ImGui::Separator();
}
// ---- Scene:动画时钟冻结(沙盒 spinners 用)----
if (ctx.pauseAnim != nullptr)
ImGui::Separator();
static const char* displayTarget[] = {
"Fullscreen",
"Viewport",
};
int mode = renderer.GetDisplayMode();
if (ImGui::Combo("##DisplayTarget", &mode, displayTarget, IM_ARRAYSIZE(displayTarget))) {
renderer.SetDisplayMode(mode);
}
ImGui::Separator();
// ---- Scene:暂停模拟(引擎 Time 门面:动画/物理统一冻结)----
{
ImGui::Checkbox("Pause Animation", ctx.pauseAnim);
bool paused = Time::TimeScale() == 0.0f;
if (ImGui::Checkbox("Pause Simulation", &paused))
{
Time::SetTimeScale(paused ? 0.0f : 1.0f);
}
}
// ---- Rendering:渲染管线参数与开关 ----
@@ -124,6 +141,38 @@ void StatsPanel::Draw(const EditorContext& ctx)
}
}
// ---- Physics Debug:物理调试可视化(collider/约束/重力/速度/加速度)----
if (ImGui::CollapsingHeader("Physics Debug"))
{
auto& physics = app.GetPhysics();
u32 bits = physics.GetDebugDrawBits();
bool master = bits != 0;
if (ImGui::Checkbox("Enable##PhysDebug", &master))
{
bits = master ? kPhyDbgDefault : 0;
}
if (master)
{
ImGui::Indent();
auto toggle = [&bits](const char* label, u32 bit) {
bool on = (bits & bit) != 0;
if (ImGui::Checkbox(label, &on))
{
bits = on ? (bits | bit) : (bits & ~bit);
}
};
toggle("Colliders", kPhyDbgColliders);
toggle("Constraints", kPhyDbgConstraints);
toggle("Gravity", kPhyDbgGravity);
toggle("Velocity", kPhyDbgVelocity);
toggle("Acceleration", kPhyDbgAccel);
ImGui::Unindent();
}
physics.SetDebugDrawBits(bits);
// 碰撞事件计数(最近一次步进;掉落物触地时应 > 0)
ImGui::Text("contacts (frame): %zu", physics.GetEvents().size());
}
// ---- GPU Timings:只读遥测(默认折叠,不占面板高度)----
if (ImGui::CollapsingHeader("GPU Timings"))
{
@@ -165,8 +214,8 @@ void StatsPanel::Draw(const EditorContext& ctx)
}
}
ImGui::Text("fps: %.1f frame: %llu",
1.0f / app.GetDeltaTime(),
static_cast<unsigned long long>(app.GetFrameCount()));
1.0f / Time::Current().UnscaledDt(),
static_cast<unsigned long long>(app.GetFrameCount()));
}
ImGui::End();