PIE: viewport-embedded playback with UE-style main toolbar

Play no longer switches to fullscreen direct rendering: PIE now keeps
the editor UI alive and renders the primary camera into the Viewport
panel (new SceneRenderer::SetGameView flag; kDisplayDirect stays a
manual fullscreen preview for later release form). Editor camera stops
being driven during PIE, and viewport click-pick is gated off while
playing (clicks are game input now).

The Play/Stop buttons move out of the menu bar into a dedicated main
toolbar row below it (centered, UE Main Toolbar semantics): green Play
when idle; Pause (yellow, highlighted while paused) + Stop (orange)
while playing. Ctrl+P hotkey kept. Stats "Pause Simulation" merged
into the toolbar Pause; viewport overlay shows PAUSED accordingly.
This commit is contained in:
2026-10-05 11:14:24 +08:00
parent 5ca5ac2a1e
commit 1a278d5945
10 changed files with 167 additions and 67 deletions
+2
View File
@@ -29,6 +29,8 @@ struct EditorContext {
// PIE 运行态(Play-In-Editor):Editor 持有,只读指针。
// 面板门控用——运行态禁 Gizmo/编辑器热键,渲染源已是 primary 相机
const bool *playState = nullptr;
// PIE 暂停态(timeScale=0):Editor 持有,只读指针(视口 PAUSED 提示)
const bool *pausedState = nullptr;
};
#endif //HELLOVULKAN_EDITORCONTEXT_H