PIE: viewport-embedded playback with UE-style main toolbar

Play no longer switches to fullscreen direct rendering: PIE now keeps
the editor UI alive and renders the primary camera into the Viewport
panel (new SceneRenderer::SetGameView flag; kDisplayDirect stays a
manual fullscreen preview for later release form). Editor camera stops
being driven during PIE, and viewport click-pick is gated off while
playing (clicks are game input now).

The Play/Stop buttons move out of the menu bar into a dedicated main
toolbar row below it (centered, UE Main Toolbar semantics): green Play
when idle; Pause (yellow, highlighted while paused) + Stop (orange)
while playing. Ctrl+P hotkey kept. Stats "Pause Simulation" merged
into the toolbar Pause; viewport overlay shows PAUSED accordingly.
This commit is contained in:
2026-10-05 11:14:24 +08:00
parent 5ca5ac2a1e
commit 1a278d5945
10 changed files with 167 additions and 67 deletions
+4 -1
View File
@@ -65,8 +65,11 @@ namespace
{
// 编辑器形态:驱动编辑器相机(RMB 飞行 / MMB 焦点环绕 /
// 滚轮推拉)。暂停(timeScale=0)时仍可飞行——unscaled dt。
// PIE 内嵌播放:渲染源已切 primary 相机,编辑器相机停驱
//(否则与游戏脚本抢 WASD,Stop 后视角也被偷跑)。
// 游戏形态:相机实体由游戏逻辑驱动(本沙盒无逻辑 = 静止)
if (GetRenderer().GetDisplayMode() == kDisplayViewport)
if (GetRenderer().GetDisplayMode() == kDisplayViewport &&
!m_Editor->IsPlaying())
{
GetRenderer().GetEditorCamera().Update(GetWindow(),
frameTime.UnscaledDt());