feat: ImGui docking Editor + 显示链/帧同步/输入语义重构
- App/editor: Hierarchy/Inspector/Viewport/Stats 四面板 + DockBuilder 默认布局,main.cpp 瘦身为场景搭建与生命周期 - 显示链: Tonemap→PresentTarget 经 ImGui::Image 呈现(零色偏),backbuffer 仅承载 ImGui;Direct/Viewport 双显示模式 + 面板分辨率上报 - 帧首同步 BeginFrameSync: resize/vsync/尺寸/模式意图统一帧首落定(修描述符悬垂);修复 vsync 意图未落 swapchain 导致的每帧重建交换链 - 输入: Editor 每帧判定键盘/鼠标归属(打字让位、Viewport hover/focus 放行、Fullscreen 全放行) - 材质: roughness 独立槽位 + 非 glTF 金属/粗糙贴图映射;透明队列 depthWrite=FALSE + translucent 独立 shader + scratch 清帧 - FBX: 非蒙皮网格烘焙节点链全局变换(Z-up 旋转/单位换算落顶点) - Hierarchy 行 ImGui ID 以 UUID 作用域(重名不冲突、改名不丢选中)
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//
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// InspectorPanel.cpp:组件编辑实现。
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//
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// Transform 编辑必须走 Set* 入口(标脏 → 帧循环统一 Compose 重算
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// world),直接改私有成员是编译错误——面板天然遵守引擎约束。
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//
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#include "InspectorPanel.h"
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#include "Engine/ECS/Components.h"
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#include "Engine/Renderer/Model.h"
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#include <imgui.h>
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#include <cstdio>
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#include <vector>
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namespace
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{
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// InputText 需要 char 缓冲;提交时写回 std::string
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bool InputTextString(const char* label, std::string& str)
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{
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char buf[256];
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std::snprintf(buf, sizeof(buf), "%s", str.c_str());
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if (ImGui::InputText(label, buf, sizeof(buf)))
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{
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str = buf;
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return true;
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}
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return false;
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}
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}
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void InspectorPanel::Draw(const EditorContext& ctx, entt::entity selected)
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{
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ImGui::Begin("Inspector");
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auto& reg = ctx.scene->GetRegistry();
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if (selected == entt::null || !reg.valid(selected))
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{
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ImGui::TextDisabled("(no entity selected)");
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ImGui::End();
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return;
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}
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// ---- Name ----
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if (auto* name = reg.try_get<Engine::ECS::NameComponent>(selected))
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{
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InputTextString("Name", name->name);
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}
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ImGui::Separator();
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// ---- Add Component ----
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if (ImGui::Button("Add Component"))
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{
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ImGui::OpenPopup("add_component");
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}
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if (ImGui::BeginPopup("add_component"))
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{
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if (!reg.all_of<Engine::ECS::LightComponent>(selected) &&
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ImGui::MenuItem("Light"))
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{
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reg.emplace<Engine::ECS::LightComponent>(selected);
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}
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if (!reg.all_of<Engine::ECS::CameraComponent>(selected) &&
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ImGui::MenuItem("Camera"))
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{
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reg.emplace<Engine::ECS::CameraComponent>(selected);
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}
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if (!reg.all_of<Engine::ECS::AnimationComponent>(selected) &&
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ImGui::MenuItem("Animation"))
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{
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reg.emplace<Engine::ECS::AnimationComponent>(selected);
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}
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if (!reg.all_of<Engine::ECS::NameComponent>(selected) &&
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ImGui::MenuItem("Name"))
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{
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reg.emplace<Engine::ECS::NameComponent>(selected);
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}
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ImGui::EndPopup();
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}
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ImGui::Separator();
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// ---- Transform ----
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if (auto* t = reg.try_get<Engine::ECS::TransformComponent>(selected))
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{
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if (ImGui::CollapsingHeader("Transform", ImGuiTreeNodeFlags_DefaultOpen))
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{
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glm::vec3 pos = t->GetPosition();
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if (ImGui::DragFloat3("position", &pos.x, 0.05f))
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{
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t->SetPosition(pos);
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}
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glm::vec3 rot = t->GetRotation(); // 欧拉角(度)
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if (ImGui::DragFloat3("rotation", &rot.x, 0.5f))
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{
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t->SetRotation(rot);
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}
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glm::vec3 scl = t->GetScale();
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if (ImGui::DragFloat3("scale", &scl.x, 0.02f, 0.001f, 100.0f))
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{
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t->SetScale(scl);
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}
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}
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}
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// ---- MeshRenderer ----
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if (auto* mr = reg.try_get<Engine::ECS::MeshRendererComponent>(selected))
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{
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if (ImGui::CollapsingHeader("MeshRenderer",
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ImGuiTreeNodeFlags_DefaultOpen))
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{
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if (const Engine::Model* model = ctx.assets->GetModel(mr->model);
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model != nullptr)
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{
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const auto& clips = model->GetClips();
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ImGui::Text("model: valid (%u clips, %u bones)",
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static_cast<unsigned>(clips.size()),
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static_cast<unsigned>(model->GetBoneCount()));
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ImGui::TextDisabled("(mesh asset is read-only here)");
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}
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else
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{
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ImGui::TextColored(ImVec4(1.0f, 0.3f, 0.3f, 1.0f),
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"model: INVALID (dangling ref)");
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}
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}
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}
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// ---- Light ----
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if (auto* light = reg.try_get<Engine::ECS::LightComponent>(selected))
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{
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if (ImGui::CollapsingHeader("Light", ImGuiTreeNodeFlags_DefaultOpen))
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{
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int type = static_cast<int>(light->type);
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if (ImGui::Combo("type", &type, "Directional\0Point\0"))
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{
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light->type = static_cast<Engine::ECS::LightComponent::Type>(type);
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}
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ImGui::ColorEdit3("color", &light->color.x);
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ImGui::DragFloat("intensity", &light->color.a, 0.05f, 0.0f, 100.0f);
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if (light->type == Engine::ECS::LightComponent::Type::Directional)
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{
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ImGui::SliderFloat3("direction", &light->direction.x, -1.0f, 1.0f);
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ImGui::Checkbox("castShadow", &light->castShadow);
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}
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else
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{
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ImGui::DragFloat("radius", &light->radius, 0.1f, 0.0f, 100.0f);
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ImGui::TextDisabled("(position = entity Transform)");
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}
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}
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}
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// ---- Camera ----
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if (auto* cam = reg.try_get<Engine::ECS::CameraComponent>(selected))
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{
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if (ImGui::CollapsingHeader("Camera", ImGuiTreeNodeFlags_DefaultOpen))
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{
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if (ImGui::Checkbox("primary", &cam->primary) && cam->primary)
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{
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// primary 互斥:启用本相机时清掉其余实体的 primary
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//(引擎取第一个 primary 作为渲染视角)
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reg.view<Engine::ECS::CameraComponent>().each(
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[&](entt::entity e, Engine::ECS::CameraComponent& c)
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{
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if (e != selected)
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{
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c.primary = false;
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}
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});
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}
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}
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}
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// ---- Animation ----
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if (auto* anim = reg.try_get<Engine::ECS::AnimationComponent>(selected))
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{
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if (ImGui::CollapsingHeader("Animation",
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ImGuiTreeNodeFlags_DefaultOpen))
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{
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const auto* mr = reg.try_get<Engine::ECS::MeshRendererComponent>(selected);
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const Engine::Model* model =
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mr ? ctx.assets->GetModel(mr->model) : nullptr;
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if (model != nullptr && model->HasAnimations())
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{
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const auto& clips = model->GetClips();
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std::vector<const char*> clipNames;
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clipNames.reserve(clips.size());
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for (const auto& c : clips)
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{
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clipNames.push_back(c.name.c_str());
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}
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int cur = anim->clipIndex;
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if (ImGui::Combo("clip", &cur, clipNames.data(),
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static_cast<int>(clipNames.size())))
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{
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anim->Play(cur); // 触发 crossfade(fade 秒)
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}
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ImGui::Checkbox("playing", &anim->playing);
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ImGui::SameLine();
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ImGui::Checkbox("loop", &anim->loop);
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ImGui::SliderFloat("speed", &anim->speed, -2.0f, 2.0f);
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ImGui::SliderFloat("fade", &anim->fadeDuration, 0.0f, 1.0f);
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if (anim->clipIndex >= 0 &&
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anim->clipIndex < static_cast<int>(clips.size()))
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{
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ImGui::Text("t: %.2f / %.2f s", anim->time,
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clips[anim->clipIndex].duration);
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}
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}
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else
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{
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ImGui::TextDisabled("(no animation clips on model)");
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}
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}
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}
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ImGui::End();
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}
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