feat: 搭建 Vulkan 1.4 渲染器骨架,绘制旋转 3D 立方体
使用 Vulkan 1.4 现代路径初始化引擎骨架: - 用 Shader Object (VK_EXT_shader_object) 替代传统 VkPipeline - 用 Dynamic Rendering 替代 RenderPass/Framebuffer - 用 Synchronization2 管理 barrier 核心模块: - Window:GLFW 封装,GLFW_NO_API 模式,兼容 Wayland - Log:spdlog 封装 - Types:u32/u64/f32 类型别名 Vulkan 后端: - Device:Instance、PhysicalDevice、LogicalDevice、Queue 及 feature 查询 - Swapchain:Image、ImageView、DepthBuffer、Recreate - ShaderManager:SPIR-V 加载与 ShaderEXT 创建 - CommandManager:CommandPool 与主 CommandBuffer - SyncManager:per-frame Fence 与 ImageAvailable semaphore,per-image RenderFinished semaphore,2 frames in flight - MemoryAllocator:内存子分配器,256MB block,persistent mapping - Buffer:VertexBuffer、IndexBuffer、UniformBuffer 封装 - UniformBuffer:每帧上传 MVP 矩阵 - DescriptorManager:DescriptorSetLayout、DescriptorPool、DescriptorSet 及更新 Renderer: - 协调所有子系统 - 绘制每面不同颜色的旋转 3D 立方体 - 启用 depth test,MVP 矩阵由 GLM 计算 构建: - CMake 组织 Engine 静态库与 App 可执行文件 - glfw、glm、spdlog 通过 add_subdirectory 引入
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//
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// Created by atdunbg on 2026/9/20.
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//
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#include <Engine/Core/Window.h>
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#include <Engine/Core/Log.h>
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#include <GLFW/glfw3.h>
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namespace Engine {
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Window::Window(const std::string& title, u32 width, u32 height)
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: m_Width(width), m_Height(height), m_Title(title)
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{
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if (!glfwInit()) {
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ENGINE_FATAL("glfwInit failed");
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return;
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}
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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m_Window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
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if (!m_Window) {
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ENGINE_FATAL("glfwCreateWindow failed");
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glfwTerminate();
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return;
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}
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ENGINE_INFO("Window created: {} ({}x{})", title, width, height);
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}
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Window::~Window()
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{
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if (m_Window) {
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glfwDestroyWindow(m_Window);
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}
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glfwTerminate();
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}
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bool Window::ShouldClose() const
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{
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return glfwWindowShouldClose(m_Window);
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}
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void Window::PollEvents()
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{
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glfwPollEvents();
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}
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vk::SurfaceKHR Window::CreateSurface(vk::Instance instance)
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{
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VkSurfaceKHR surface;
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if (glfwCreateWindowSurface(instance, m_Window, nullptr, &surface) != VK_SUCCESS) {
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ENGINE_FATAL("glfwCreateWindowSurface failed");
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return nullptr;
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}
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return surface;
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}
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void Window::DestroySurface(vk::Instance instance, vk::SurfaceKHR surface)
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{
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instance.destroySurfaceKHR(surface);
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}
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std::vector<const char*> Window::GetRequiredExtensions()
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{
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u32 count = 0;
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const char** extensions = glfwGetRequiredInstanceExtensions(&count);
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return std::vector<const char*>(extensions, extensions + count);
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}
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} // namespace Engine
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