feat: 搭建 Vulkan 1.4 渲染器骨架,绘制旋转 3D 立方体

使用 Vulkan 1.4 现代路径初始化引擎骨架:
- 用 Shader Object (VK_EXT_shader_object) 替代传统 VkPipeline
- 用 Dynamic Rendering 替代 RenderPass/Framebuffer
- 用 Synchronization2 管理 barrier

核心模块:
- Window:GLFW 封装,GLFW_NO_API 模式,兼容 Wayland
- Log:spdlog 封装
- Types:u32/u64/f32 类型别名

Vulkan 后端:
- Device:Instance、PhysicalDevice、LogicalDevice、Queue 及 feature 查询
- Swapchain:Image、ImageView、DepthBuffer、Recreate
- ShaderManager:SPIR-V 加载与 ShaderEXT 创建
- CommandManager:CommandPool 与主 CommandBuffer
- SyncManager:per-frame Fence 与 ImageAvailable semaphore,per-image RenderFinished semaphore,2 frames in flight
- MemoryAllocator:内存子分配器,256MB block,persistent mapping
- Buffer:VertexBuffer、IndexBuffer、UniformBuffer 封装
- UniformBuffer:每帧上传 MVP 矩阵
- DescriptorManager:DescriptorSetLayout、DescriptorPool、DescriptorSet 及更新

Renderer:
- 协调所有子系统
- 绘制每面不同颜色的旋转 3D 立方体
- 启用 depth test,MVP 矩阵由 GLM 计算

构建:
- CMake 组织 Engine 静态库与 App 可执行文件
- glfw、glm、spdlog 通过 add_subdirectory 引入
This commit is contained in:
2026-09-20 23:09:40 +08:00
parent 706ee2301e
commit 381b7c0aa6
38 changed files with 2423 additions and 12 deletions
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//
// Created by atdunbg on 2026/9/20.
//
#include <Engine/Vulkan/Buffer.h>
#include <Engine/Vulkan/Device.h>
#include <Engine/Vulkan/MemoryAllocator.h>
#include <Engine/Core/Log.h>
#include <cstring>
namespace Engine {
Buffer::Buffer(Device& device, MemoryAllocator& allocator,
vk::DeviceSize size, vk::BufferUsageFlags usage,
vk::MemoryPropertyFlags memProps)
: m_Device(device), m_Size(size)
{
vk::BufferCreateInfo bufferInfo;
bufferInfo.setSize(size)
.setUsage(usage)
.setSharingMode(vk::SharingMode::eExclusive);
m_Buffer = m_Device.GetDevice().createBuffer(bufferInfo);
auto reqs = m_Device.GetDevice().getBufferMemoryRequirements(m_Buffer);
auto alloc = allocator.Allocate(reqs, memProps);
m_Memory = alloc.Memory;
m_Offset = alloc.Offset;
m_MappedPtr = alloc.MappedPtr;
m_Device.GetDevice().bindBufferMemory(m_Buffer, m_Memory, m_Offset);
}
Buffer::~Buffer()
{
m_Device.GetDevice().destroyBuffer(m_Buffer);
}
void Buffer::Upload(const void* data, vk::DeviceSize size, vk::DeviceSize offset)
{
if (!m_MappedPtr) {
ENGINE_ERROR("Buffer::Upload: buffer is not host visible");
return;
}
memcpy(static_cast<char*>(m_MappedPtr) + offset, data, size);
// flush 整个内存块,避免对齐问题
vk::MappedMemoryRange range;
range.setMemory(m_Memory)
.setOffset(0)
.setSize(VK_WHOLE_SIZE);
m_Device.GetDevice().flushMappedMemoryRanges(range);
}
} // namespace Engine