feat: 搭建 Vulkan 1.4 渲染器骨架,绘制旋转 3D 立方体
使用 Vulkan 1.4 现代路径初始化引擎骨架: - 用 Shader Object (VK_EXT_shader_object) 替代传统 VkPipeline - 用 Dynamic Rendering 替代 RenderPass/Framebuffer - 用 Synchronization2 管理 barrier 核心模块: - Window:GLFW 封装,GLFW_NO_API 模式,兼容 Wayland - Log:spdlog 封装 - Types:u32/u64/f32 类型别名 Vulkan 后端: - Device:Instance、PhysicalDevice、LogicalDevice、Queue 及 feature 查询 - Swapchain:Image、ImageView、DepthBuffer、Recreate - ShaderManager:SPIR-V 加载与 ShaderEXT 创建 - CommandManager:CommandPool 与主 CommandBuffer - SyncManager:per-frame Fence 与 ImageAvailable semaphore,per-image RenderFinished semaphore,2 frames in flight - MemoryAllocator:内存子分配器,256MB block,persistent mapping - Buffer:VertexBuffer、IndexBuffer、UniformBuffer 封装 - UniformBuffer:每帧上传 MVP 矩阵 - DescriptorManager:DescriptorSetLayout、DescriptorPool、DescriptorSet 及更新 Renderer: - 协调所有子系统 - 绘制每面不同颜色的旋转 3D 立方体 - 启用 depth test,MVP 矩阵由 GLM 计算 构建: - CMake 组织 Engine 静态库与 App 可执行文件 - glfw、glm、spdlog 通过 add_subdirectory 引入
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//
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// Created by atdunbg on 2026/9/20.
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//
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#include <Engine/Vulkan/DescriptorManager.h>
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#include <Engine/Vulkan/Device.h>
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#include <Engine/Core/Log.h>
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namespace Engine
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{
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DescriptorManager::DescriptorManager(Device& device)
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: m_Device(device)
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{
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vk::DescriptorPoolSize poolSize;
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poolSize.setType(vk::DescriptorType::eUniformBuffer)
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.setDescriptorCount(kMaxSets);
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vk::DescriptorPoolCreateInfo poolInfo;
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poolInfo.setMaxSets(kMaxSets)
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.setPoolSizes(poolSize)
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.setFlags(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet);
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m_Pool = m_Device.GetDevice().createDescriptorPool(poolInfo);
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ENGINE_INFO("DescriptorManager created");
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}
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DescriptorManager::~DescriptorManager()
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{
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m_Device.GetDevice().destroyDescriptorPool(m_Pool);
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}
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vk::DescriptorSetLayout DescriptorManager::CreateUniformBufferLayout(u32 binding)
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{
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vk::DescriptorSetLayoutBinding layoutBinding;
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layoutBinding.setBinding(binding)
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.setDescriptorType(vk::DescriptorType::eUniformBuffer)
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.setDescriptorCount(1)
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.setStageFlags(vk::ShaderStageFlagBits::eVertex |
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vk::ShaderStageFlagBits::eFragment);
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vk::DescriptorSetLayoutCreateInfo layoutInfo;
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layoutInfo.setBindings(layoutBinding);
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return m_Device.GetDevice().createDescriptorSetLayout(layoutInfo);
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}
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vk::PipelineLayout DescriptorManager::CreatePipelineLayout(vk::DescriptorSetLayout layout)
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{
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vk::PipelineLayoutCreateInfo info;
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info.setSetLayouts(layout);
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return m_Device.GetDevice().createPipelineLayout(info);
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}
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vk::DescriptorSet DescriptorManager::AllocateDescriptorSet(vk::DescriptorSetLayout layout)
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{
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vk::DescriptorSetAllocateInfo allocInfo;
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allocInfo.setDescriptorPool(m_Pool)
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.setSetLayouts(layout);
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auto sets = m_Device.GetDevice().allocateDescriptorSets(allocInfo);
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return sets[0];
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}
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void DescriptorManager::UpdateUniformBuffer(vk::DescriptorSet set, u32 binding,
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vk::Buffer buffer, u64 size)
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{
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vk::DescriptorBufferInfo bufferInfo;
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bufferInfo.setBuffer(buffer)
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.setOffset(0)
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.setRange(size);
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vk::WriteDescriptorSet write;
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write.setDstSet(set)
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.setDstBinding(binding)
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.setDstArrayElement(0)
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.setDescriptorType(vk::DescriptorType::eUniformBuffer)
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.setDescriptorCount(1)
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.setBufferInfo(bufferInfo);
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m_Device.GetDevice().updateDescriptorSets(write, {});
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}
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} // namespace Engine
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