feat: 搭建 Vulkan 1.4 渲染器骨架,绘制旋转 3D 立方体

使用 Vulkan 1.4 现代路径初始化引擎骨架:
- 用 Shader Object (VK_EXT_shader_object) 替代传统 VkPipeline
- 用 Dynamic Rendering 替代 RenderPass/Framebuffer
- 用 Synchronization2 管理 barrier

核心模块:
- Window:GLFW 封装,GLFW_NO_API 模式,兼容 Wayland
- Log:spdlog 封装
- Types:u32/u64/f32 类型别名

Vulkan 后端:
- Device:Instance、PhysicalDevice、LogicalDevice、Queue 及 feature 查询
- Swapchain:Image、ImageView、DepthBuffer、Recreate
- ShaderManager:SPIR-V 加载与 ShaderEXT 创建
- CommandManager:CommandPool 与主 CommandBuffer
- SyncManager:per-frame Fence 与 ImageAvailable semaphore,per-image RenderFinished semaphore,2 frames in flight
- MemoryAllocator:内存子分配器,256MB block,persistent mapping
- Buffer:VertexBuffer、IndexBuffer、UniformBuffer 封装
- UniformBuffer:每帧上传 MVP 矩阵
- DescriptorManager:DescriptorSetLayout、DescriptorPool、DescriptorSet 及更新

Renderer:
- 协调所有子系统
- 绘制每面不同颜色的旋转 3D 立方体
- 启用 depth test,MVP 矩阵由 GLM 计算

构建:
- CMake 组织 Engine 静态库与 App 可执行文件
- glfw、glm、spdlog 通过 add_subdirectory 引入
This commit is contained in:
2026-09-20 23:09:40 +08:00
parent 706ee2301e
commit 381b7c0aa6
38 changed files with 2423 additions and 12 deletions
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//
// Created by atdunbg on 2026/9/20.
//
#include <Engine/Vulkan/SyncManager.h>
#include <Engine/Vulkan/Device.h>
#include <Engine/Core/Log.h>
#include <limits>
namespace Engine {
SyncManager::SyncManager(Device& device, u32 maxFramesInFlight, u32 imageCount)
: m_Device(device)
{
vk::SemaphoreCreateInfo semInfo;
// 每帧一个 ImageAvailable
m_ImageAvailable.resize(maxFramesInFlight);
for (auto& sem : m_ImageAvailable) {
sem = m_Device.GetDevice().createSemaphore(semInfo);
}
// 每张交换链 image 一个 RenderFinished
m_RenderFinished.resize(imageCount);
for (auto& sem : m_RenderFinished) {
sem = m_Device.GetDevice().createSemaphore(semInfo);
}
// 每帧一个 Fence,初始 signaled
vk::FenceCreateInfo fenceInfo;
fenceInfo.setFlags(vk::FenceCreateFlagBits::eSignaled);
m_FrameFences.resize(maxFramesInFlight);
for (auto& fence : m_FrameFences) {
fence = m_Device.GetDevice().createFence(fenceInfo);
}
ENGINE_INFO("SyncManager created ({} frames, {} images)",
maxFramesInFlight, imageCount);
}
SyncManager::~SyncManager()
{
const auto& vkDevice = m_Device.GetDevice();
for (auto f : m_FrameFences) vkDevice.destroyFence(f);
for (auto s : m_ImageAvailable) vkDevice.destroySemaphore(s);
for (auto s : m_RenderFinished) vkDevice.destroySemaphore(s);
}
void SyncManager::WaitFence(u32 frameIndex)
{
auto result = m_Device.GetDevice().waitForFences(
m_FrameFences[frameIndex], VK_TRUE, std::numeric_limits<u64>::max());
if (result != vk::Result::eSuccess) {
ENGINE_ERROR("waitForFences failed");
}
}
void SyncManager::ResetFence(u32 frameIndex)
{
m_Device.GetDevice().resetFences(m_FrameFences[frameIndex]);
}
} // namespace Engine