feat: Tracy GPU 时间线——RG pass 级 GPU zone

RenderGraph 新增 IGpuProfiler 可选注入(pass 边界 Begin/End 钩子 +
帧尾 Collect,zone 覆盖 barrier+lambda+postBarriers),RG 本体不感知
任何 profiler 实现。Renderer 侧 TracyGpuProfiler 实现:TracyVkContext
(校准用临时 cb,池必须带 RESET_COMMAND_BUFFER_BIT——tracy 校准流程
对同一 cb 连续 begin 三次)+ TracyVkZoneTransient(pass 名是运行时
字符串)。TRACY_ENABLE 关闭全链路退化为空。

用法:Tracy GUI(0.14.1 配对)连接后按 pass 名看 GPU 段时间线,
与 ImGui 数表互补;LOD 调优的测量前置。
This commit is contained in:
2026-09-24 19:45:17 +08:00
parent 99e6712cdf
commit 3bfe28b027
6 changed files with 182 additions and 0 deletions
@@ -260,6 +260,24 @@ namespace Engine::RG {
// pool 由调用方创建(容量 ≥ framesInFlight × queriesPerFrame), // pool 由调用方创建(容量 ≥ framesInFlight × queriesPerFrame),
// 读取由调用方在本槽位 fence 等待之后进行。 // 读取由调用方在本槽位 fence 等待之后进行。
void SetQueryPool(vk::QueryPool pool, u32 queriesPerFrame); void SetQueryPool(vk::QueryPool pool, u32 queriesPerFrame);
// GPU profiler(可选):pass 边界的 GPU zone 钩子(Tracy 等工具的
// 接缝,RG 本体不感知任何 profiler 实现)。BeginPass 返回的 scope
// 析构 = 结束时间戳;注入者须保证 scope 生命周期覆盖 pass lambda。
// EndFrame 在全部 pass 录制完后调用(仍在当帧 cmd 内,提交前)。
class IGpuProfiler {
public:
virtual ~IGpuProfiler() = default;
class IScope {
public:
virtual ~IScope() = default;
};
[[nodiscard]] virtual Scope<IScope> BeginPass(
const char* name, vk::CommandBuffer cmd) = 0;
virtual void EndFrame(vk::CommandBuffer cmd) = 0;
};
void SetGpuProfiler(IGpuProfiler* profiler) { m_GpuProfiler = profiler; }
std::vector<std::string> GetPassNames() const; std::vector<std::string> GetPassNames() const;
// ---- 统计 ---- // ---- 统计 ----
@@ -314,6 +332,7 @@ namespace Engine::RG {
// GPU timestamp(可选注入) // GPU timestamp(可选注入)
vk::QueryPool m_QueryPool{}; vk::QueryPool m_QueryPool{};
u32 m_QueriesPerFrame = 0; u32 m_QueriesPerFrame = 0;
IGpuProfiler* m_GpuProfiler = nullptr; // 非拥有(Renderer 持有)
// 物理资源池:key = (format, extent, usage),value = 空闲镜像列表 // 物理资源池:key = (format, extent, usage),value = 空闲镜像列表
struct PoolKey { struct PoolKey {
@@ -44,6 +44,7 @@ namespace Engine {
class Cubemap; class Cubemap;
class IblGenerator; class IblGenerator;
class ImGuiLayer; class ImGuiLayer;
class TracyGpuProfiler;
namespace ECS { class Scene; } namespace ECS { class Scene; }
namespace Assets { class AssetManager; class IAssetUploader; } namespace Assets { class AssetManager; class IAssetUploader; }
@@ -172,6 +173,9 @@ namespace Engine {
std::vector<f32> m_PassGpuMs; // 最近一帧各 pass 耗时 std::vector<f32> m_PassGpuMs; // 最近一帧各 pass 耗时
bool m_TimesPrimed[2] = {false, false}; // 每槽位首帧跳过读取 bool m_TimesPrimed[2] = {false, false}; // 每槽位首帧跳过读取
// Tracy GPU 时间线(pass zone;TRACY_ENABLE 关闭时空实现)
Scope<TracyGpuProfiler> m_TracyProfiler;
vk::Extent2D m_Extent{}; vk::Extent2D m_Extent{};
u32 m_CurrentFrame = 0; u32 m_CurrentFrame = 0;
}; };
@@ -0,0 +1,41 @@
//
// Created by atdunbg on 2026/9/24.
//
// TracyGpuProfiler:RG::IGpuProfiler 的 Tracy Vulkan 实现。
//
// 每个 RG pass 在 GPU 时间线里是一个 zone(TracyVkZoneTransient,运行时
// 名字),时间戳在命令录制期写入当帧 cmd,TracyVkCollect 在帧尾解析。
// TRACY_ENABLE 关闭时退化为空实现(零开销)。
//
// 时间戳未做 CPU/GPU 校准(TracyVkContext 非 calibrated 变体):
// Tracy 按收集批次对齐,长时间运行的漂移可后续升级 Calibrated 变体。
//
#ifndef HELLOVULKAN_TRACYGPUPROFILER_H
#define HELLOVULKAN_TRACYGPUPROFILER_H
#include <Engine/RenderGraph/RenderGraph.h>
namespace Engine {
class Device;
class TracyGpuProfiler final : public RG::RenderGraph::IGpuProfiler {
public:
explicit TracyGpuProfiler(Device& device);
~TracyGpuProfiler() override;
TracyGpuProfiler(const TracyGpuProfiler&) = delete;
TracyGpuProfiler& operator=(const TracyGpuProfiler&) = delete;
[[nodiscard]] Scope<IScope> BeginPass(const char* name,
vk::CommandBuffer cmd) override;
void EndFrame(vk::CommandBuffer cmd) override;
private:
class ScopeImpl;
void* m_Ctx{}; // tracy::VkCtx*(TracyVulkan.hpp 只在实现内 include)
};
} // namespace Engine
#endif //HELLOVULKAN_TRACYGPUPROFILER_H
+14
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@@ -728,6 +728,14 @@ namespace Engine::RG {
auto& pass = m_Passes[passIdx]; auto& pass = m_Passes[passIdx];
if (pass.culled) continue; if (pass.culled) continue;
// profiler zone:覆盖本 pass 的 barrier + lambda + postBarriers
// (GPU 时间线里 pass 是完整段,含同步开销)
Scope<IGpuProfiler::IScope> zoneScope;
if (m_GpuProfiler) {
zoneScope = m_GpuProfiler->BeginPass(pass.name.c_str(),
frame.cmd);
}
if (m_QueryPool) { if (m_QueryPool) {
frame.cmd.writeTimestamp2( frame.cmd.writeTimestamp2(
vk::PipelineStageFlagBits2::eBottomOfPipe, vk::PipelineStageFlagBits2::eBottomOfPipe,
@@ -798,8 +806,14 @@ namespace Engine::RG {
vk::PipelineStageFlagBits2::eBottomOfPipe, vk::PipelineStageFlagBits2::eBottomOfPipe,
m_QueryPool, frame.frameSlot * m_QueriesPerFrame + tsPos * 2 + 1); m_QueryPool, frame.frameSlot * m_QueriesPerFrame + tsPos * 2 + 1);
} }
zoneScope.reset(); // END 时间戳
++tsPos; ++tsPos;
} }
// 帧尾收集:profiler 在当帧 cmd 内解析查询并上报(提交前录制)
if (m_GpuProfiler) {
m_GpuProfiler->EndFrame(frame.cmd);
}
} }
// ---------- RenderGraphContext ---------- // ---------- RenderGraphContext ----------
+5
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@@ -17,6 +17,7 @@
#include <Engine/Renderer/Passes/ForwardPass.h> #include <Engine/Renderer/Passes/ForwardPass.h>
#include <Engine/Renderer/Cubemap.h> #include <Engine/Renderer/Cubemap.h>
#include <Engine/Renderer/IblGenerator.h> #include <Engine/Renderer/IblGenerator.h>
#include <Engine/Renderer/TracyGpuProfiler.h>
#include <Engine/Renderer/Passes/TAAPass.h> #include <Engine/Renderer/Passes/TAAPass.h>
#include <Engine/Renderer/Passes/BloomPass.h> #include <Engine/Renderer/Passes/BloomPass.h>
#include <Engine/Renderer/Passes/TonemapPass.h> #include <Engine/Renderer/Passes/TonemapPass.h>
@@ -126,6 +127,10 @@ namespace Engine
m_TimestampPeriod = static_cast<f32>( m_TimestampPeriod = static_cast<f32>(
m_Device->GetPhysicalDevice().getProperties().limits.timestampPeriod); m_Device->GetPhysicalDevice().getProperties().limits.timestampPeriod);
// 10. Tracy GPU 时间线(可选注入;TRACY_ENABLE 关闭时空实现)
m_TracyProfiler = CreateScope<TracyGpuProfiler>(*m_Device);
m_RenderGraph->SetGpuProfiler(m_TracyProfiler.get());
ENGINE_INFO("Renderer initialized"); ENGINE_INFO("Renderer initialized");
} }
+99
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@@ -0,0 +1,99 @@
//
// Created by atdunbg on 2026/9/24.
//
#include <Engine/Renderer/TracyGpuProfiler.h>
#include <Engine/Vulkan/Device.h>
#include <Engine/Core/Log.h>
#include <tracy/TracyVulkan.hpp>
#include <cstring>
namespace Engine {
// pass scope:构造 = BEGIN 时间戳,析构 = END(覆盖 pass lambda 录制期)
class TracyGpuProfiler::ScopeImpl final : public RG::RenderGraph::IGpuProfiler::IScope {
public:
#ifdef TRACY_ENABLE
ScopeImpl(TracyVkCtx ctx, const char* name, vk::CommandBuffer cmd)
: m_Zone(ctx, static_cast<uint32_t>(__LINE__), __FILE__,
sizeof(__FILE__) - 1, __FUNCTION__, sizeof(__FUNCTION__) - 1,
name, std::strlen(name),
static_cast<VkCommandBuffer>(cmd), true) {}
tracy::VkCtxScope m_Zone;
#else
ScopeImpl(TracyVkCtx, const char*, vk::CommandBuffer) {}
#endif
};
TracyGpuProfiler::TracyGpuProfiler(Device& device)
{
#ifdef TRACY_ENABLE
// 校准用临时 command buffer:tracy 校准流程对同一 cb 连续
// begin 三次(无中间 reset)——池必须带 RESET_COMMAND_BUFFER_BIT,
// 否则 VUID-vkBeginCommandBuffer-commandBuffer-00050
vk::CommandPoolCreateInfo poolInfo;
poolInfo.setQueueFamilyIndex(device.GetGraphicsFamily())
.setFlags(vk::CommandPoolCreateFlagBits::eTransient |
vk::CommandPoolCreateFlagBits::eResetCommandBuffer);
vk::CommandPool pool =
device.GetDevice().createCommandPool(poolInfo);
vk::CommandBuffer cb = device.GetDevice().allocateCommandBuffers(
vk::CommandBufferAllocateInfo{}
.setCommandPool(pool)
.setLevel(vk::CommandBufferLevel::ePrimary)
.setCommandBufferCount(1))[0];
m_Ctx = TracyVkContext(
static_cast<VkPhysicalDevice>(device.GetPhysicalDevice()),
static_cast<VkDevice>(device.GetDevice()),
static_cast<VkQueue>(device.GetGraphicsQueue()),
static_cast<VkCommandBuffer>(cb));
device.GetDevice().freeCommandBuffers(pool, cb);
device.GetDevice().destroyCommandPool(pool);
if (m_Ctx) {
ENGINE_INFO("Tracy GPU profiler attached (pass zones active)");
} else {
ENGINE_WARN("Tracy GPU profiler: context creation failed, disabled");
}
#endif
}
TracyGpuProfiler::~TracyGpuProfiler()
{
#ifdef TRACY_ENABLE
if (m_Ctx) {
TracyVkDestroy(static_cast<TracyVkCtx>(m_Ctx));
}
#endif
}
Scope<TracyGpuProfiler::IScope> TracyGpuProfiler::BeginPass(
const char* name, vk::CommandBuffer cmd)
{
#ifdef TRACY_ENABLE
if (!m_Ctx) return nullptr;
return Scope<IScope>(new ScopeImpl(
static_cast<TracyVkCtx>(m_Ctx), name, cmd));
#else
(void)name;
(void)cmd;
return nullptr;
#endif
}
void TracyGpuProfiler::EndFrame(vk::CommandBuffer cmd)
{
#ifdef TRACY_ENABLE
if (m_Ctx) {
TracyVkCollect(static_cast<TracyVkCtx>(m_Ctx),
static_cast<VkCommandBuffer>(cmd));
}
#else
(void)cmd;
#endif
}
} // namespace Engine