feat: RenderGraph GPU timestamp profiling
- RG::SetQueryPool 可选注入;Execute 期每 pass 前后各写一枚 writeTimestamp2(BOTTOM_OF_PIPE),索引按帧槽位分区 + 执行序排布 - 每帧录制开头 reset 本槽位查询区间(上一轮结果已在 fence 等待后读取) - Renderer 在 WaitFence 后读 64bit 结果换算毫秒(timestampPeriod 缓存), 经 GetPassNames/GetPassGpuMs 透出给 ImGui 面板显示 - 每槽位首帧跳过读取(查询尚未 primed,避免 VUID-09401)
This commit is contained in:
@@ -607,14 +607,46 @@ namespace Engine::RG {
|
||||
return entry.physical[frameSlot]->view;
|
||||
}
|
||||
|
||||
void RenderGraph::SetQueryPool(vk::QueryPool pool, u32 queriesPerFrame)
|
||||
{
|
||||
m_QueryPool = pool;
|
||||
m_QueriesPerFrame = queriesPerFrame;
|
||||
}
|
||||
|
||||
std::vector<std::string> RenderGraph::GetPassNames() const
|
||||
{
|
||||
std::vector<std::string> names;
|
||||
names.reserve(m_ExecutionOrder.size());
|
||||
for (const u32 passIdx : m_ExecutionOrder) {
|
||||
names.push_back(m_Passes[passIdx].name);
|
||||
}
|
||||
return names;
|
||||
}
|
||||
|
||||
// ---------- 执行 ----------
|
||||
|
||||
void RenderGraph::Execute(const FrameContext& frame)
|
||||
{
|
||||
// GPU timestamp:可选。池由 Renderer 创建注入;每帧开头重置本槽位
|
||||
// 区间(上一轮结果已在 fence 等待后被读取),每个 pass 前后各一枚
|
||||
// 时间戳(BOTTOM_OF_PIPE),索引按执行序排布
|
||||
u32 tsPos = 0;
|
||||
if (m_QueryPool) {
|
||||
frame.cmd.resetQueryPool(m_QueryPool,
|
||||
frame.frameSlot * m_QueriesPerFrame,
|
||||
m_QueriesPerFrame);
|
||||
}
|
||||
|
||||
for (const u32 passIdx : m_ExecutionOrder) {
|
||||
auto& pass = m_Passes[passIdx];
|
||||
if (pass.culled) continue;
|
||||
|
||||
if (m_QueryPool) {
|
||||
frame.cmd.writeTimestamp2(
|
||||
vk::PipelineStageFlagBits2::eBottomOfPipe,
|
||||
m_QueryPool, frame.frameSlot * m_QueriesPerFrame + tsPos * 2);
|
||||
}
|
||||
|
||||
// barrier:按槽位状态挑选变体,批量提交
|
||||
m_ScratchBarriers.clear();
|
||||
for (const auto& bp : pass.barriers) {
|
||||
@@ -652,6 +684,13 @@ namespace Engine::RG {
|
||||
ctx.graph = this;
|
||||
pass.exec(ctx);
|
||||
}
|
||||
|
||||
if (m_QueryPool) {
|
||||
frame.cmd.writeTimestamp2(
|
||||
vk::PipelineStageFlagBits2::eBottomOfPipe,
|
||||
m_QueryPool, frame.frameSlot * m_QueriesPerFrame + tsPos * 2 + 1);
|
||||
}
|
||||
++tsPos;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -258,6 +258,19 @@ namespace Engine
|
||||
UpdateShadowDescriptors();
|
||||
UpdateFullscreenDescriptors();
|
||||
|
||||
// 12. GPU timestamp:每 pass 两枚(前后),按帧槽位分区
|
||||
m_QueriesPerFrame = static_cast<u32>(m_RenderGraph->GetPassCount()) * 2;
|
||||
m_PassNames = m_RenderGraph->GetPassNames();
|
||||
m_PassGpuMs.assign(m_RenderGraph->GetPassCount(), 0.0f);
|
||||
|
||||
vk::QueryPoolCreateInfo qpInfo;
|
||||
qpInfo.setQueryType(vk::QueryType::eTimestamp)
|
||||
.setQueryCount(m_QueriesPerFrame * kMaxFramesInFlight);
|
||||
m_QueryPool = m_Device->GetDevice().createQueryPool(qpInfo);
|
||||
m_RenderGraph->SetQueryPool(m_QueryPool, m_QueriesPerFrame);
|
||||
m_TimestampPeriod = static_cast<f32>(
|
||||
m_Device->GetPhysicalDevice().getProperties().limits.timestampPeriod);
|
||||
|
||||
ENGINE_INFO("Renderer initialized");
|
||||
}
|
||||
|
||||
@@ -294,6 +307,9 @@ namespace Engine
|
||||
|
||||
vkDevice.destroySampler(m_ShadowSampler);
|
||||
vkDevice.destroySampler(m_TonemapSampler);
|
||||
if (m_QueryPool) {
|
||||
vkDevice.destroyQueryPool(m_QueryPool);
|
||||
}
|
||||
vkDevice.destroyPipelineLayout(m_PipelineLayout);
|
||||
vkDevice.destroyPipelineLayout(m_ShadowPipelineLayout);
|
||||
vkDevice.destroyPipelineLayout(m_TonemapPipelineLayout);
|
||||
@@ -804,6 +820,37 @@ namespace Engine
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::ReadGpuTimes(u32 frameSlot)
|
||||
{
|
||||
if (!m_QueryPool || m_QueriesPerFrame == 0) return;
|
||||
|
||||
// 每槽位首帧:该区间的查询尚未被 reset/写入,跳过一次读取
|
||||
if (!m_TimesPrimed[frameSlot]) {
|
||||
m_TimesPrimed[frameSlot] = true;
|
||||
return;
|
||||
}
|
||||
|
||||
const u32 passCount = m_QueriesPerFrame / 2;
|
||||
std::vector<u64> ticks(m_QueriesPerFrame, 0);
|
||||
|
||||
// fence 已等待本槽位上一轮完成,结果必然可用(阻塞式 + 64bit)
|
||||
const vk::Result r = m_Device->GetDevice().getQueryPoolResults(
|
||||
m_QueryPool,
|
||||
frameSlot * m_QueriesPerFrame, m_QueriesPerFrame,
|
||||
sizeof(u64) * m_QueriesPerFrame,
|
||||
ticks.data(), sizeof(u64),
|
||||
vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait);
|
||||
if (r != vk::Result::eSuccess) return;
|
||||
|
||||
for (u32 i = 0; i < passCount; ++i) {
|
||||
const u64 start = ticks[i * 2];
|
||||
const u64 end = ticks[i * 2 + 1];
|
||||
m_PassGpuMs[i] = (end >= start)
|
||||
? static_cast<f32>(end - start) * m_TimestampPeriod / 1.0e6f
|
||||
: 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::Render(ECS::Scene& scene, Assets::AssetManager& assets)
|
||||
{
|
||||
m_BoundScene = &scene;
|
||||
@@ -880,6 +927,7 @@ namespace Engine
|
||||
// 此时本槽位的 fence 尚未 reset——先等它(保证 GPU 已完成本槽位上一轮),
|
||||
// 再写 UBO,写-读竞争关闭。
|
||||
m_SyncManager->WaitFence(frameSlot);
|
||||
ReadGpuTimes(frameSlot); // fence 已等:上一轮该槽位的查询已就绪
|
||||
m_UniformBuffer->Update(frameSlot, &ubo, sizeof(ubo));
|
||||
m_SyncManager->ResetFence(frameSlot);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user