feat: LOD 网格分级——meshopt 解析期简化 + 按距离/级联选级

vendored meshoptimizer 1.2(submodule 环境故障改直接 vendor)。Mesh
多 LOD:各级索引连续拼进同一 index buffer(共享顶点,LodRange 区间
选择),解析期 meshopt_simplify 生成链(LOD0=原始,每级目标减半,
相对误差 1e-2,小网格复用上级);都在 worker 线程,加载零额外卡顿。

SceneRenderer 按 (mesh, LOD) 聚合 batch(lookup key = 指针<<8|lod):
主视图按屏占比近似 radius/dist 选级(阈值 10/20 倍半径);阴影级联
按级联序降级(越远越简)。Draw 按 batch.lod 选索引区间。

A/B 对比(100 背包 10×10,RTX 5060 Laptop,vsync off):
- 纯背包:LOD 开 93-95 fps / 关 90-107 fps —— 无显著差异
- 加 SunTemple:LOD 开 52-56 / 关 51-55 —— 无显著差异
结论:当前场景瓶颈不在顶点数(5060 顶点吞吐富余),LOD 基础设施
保留(几何复杂资产/低端 GPU/更大场景生效),帧率问题转向 Tracy
GPU 时间线定位真实瓶颈。

坑:LodRange 记录"LOD 不足复用最后一级"时 first 不得继续累加
(buffer 无重复数据,累加必越界——VUID-08798 抓的)。
This commit is contained in:
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{
"name": "gltfpack",
"version": "1.2.0",
"description": "A command-line tool that can optimize glTF files for size and speed",
"author": "Arseny Kapoulkine",
"license": "MIT",
"bugs": "https://github.com/zeux/meshoptimizer/issues",
"homepage": "https://github.com/zeux/meshoptimizer",
"keywords": [
"gltf"
],
"repository": {
"type": "git",
"url": "https://github.com/zeux/meshoptimizer"
},
"type": "module",
"bin": "./cli.js",
"main": "./library.js",
"files": [
"*.js",
"*.wasm"
],
"scripts": {
"prepublishOnly": "node cli.js -v"
},
"engines": {
"node": ">=18"
}
}