feat: LOD 网格分级——meshopt 解析期简化 + 按距离/级联选级
vendored meshoptimizer 1.2(submodule 环境故障改直接 vendor)。Mesh 多 LOD:各级索引连续拼进同一 index buffer(共享顶点,LodRange 区间 选择),解析期 meshopt_simplify 生成链(LOD0=原始,每级目标减半, 相对误差 1e-2,小网格复用上级);都在 worker 线程,加载零额外卡顿。 SceneRenderer 按 (mesh, LOD) 聚合 batch(lookup key = 指针<<8|lod): 主视图按屏占比近似 radius/dist 选级(阈值 10/20 倍半径);阴影级联 按级联序降级(越远越简)。Draw 按 batch.lod 选索引区间。 A/B 对比(100 背包 10×10,RTX 5060 Laptop,vsync off): - 纯背包:LOD 开 93-95 fps / 关 90-107 fps —— 无显著差异 - 加 SunTemple:LOD 开 52-56 / 关 51-55 —— 无显著差异 结论:当前场景瓶颈不在顶点数(5060 顶点吞吐富余),LOD 基础设施 保留(几何复杂资产/低端 GPU/更大场景生效),帧率问题转向 Tracy GPU 时间线定位真实瓶颈。 坑:LodRange 记录"LOD 不足复用最后一级"时 first 不得继续累加 (buffer 无重复数据,累加必越界——VUID-08798 抓的)。
This commit is contained in:
+80
@@ -0,0 +1,80 @@
|
||||
// This file is part of meshoptimizer library and is distributed under the terms of MIT License.
|
||||
// Copyright (C) 2016-2026, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
|
||||
export type SimplifierFlags = 'LockBorder' | 'Sparse' | 'ErrorAbsolute' | 'Prune' | 'Regularize' | 'Permissive' | 'RegularizeLight' | 'PreserveFolds' | 'ErrorClamped';
|
||||
export type RemesherFlags = 'Thicken' | 'Shell' | 'Solve';
|
||||
|
||||
/** @deprecated Use SimplifierFlags instead. */
|
||||
export type Flags = SimplifierFlags;
|
||||
|
||||
export const MeshoptSimplifier: {
|
||||
supported: boolean;
|
||||
ready: Promise<void>;
|
||||
|
||||
compactMesh: (indices: Uint32Array) => [Uint32Array, number];
|
||||
generatePositionRemap: (vertex_positions: Float32Array, vertex_positions_stride: number) => Uint32Array;
|
||||
|
||||
simplify: (
|
||||
indices: Uint32Array,
|
||||
vertex_positions: Float32Array,
|
||||
vertex_positions_stride: number,
|
||||
target_index_count: number,
|
||||
target_error: number,
|
||||
flags?: SimplifierFlags[]
|
||||
) => [Uint32Array, number];
|
||||
|
||||
simplifyWithAttributes: (
|
||||
indices: Uint32Array,
|
||||
vertex_positions: Float32Array,
|
||||
vertex_positions_stride: number,
|
||||
vertex_attributes: Float32Array,
|
||||
vertex_attributes_stride: number,
|
||||
attribute_weights: number[],
|
||||
vertex_lock: Uint8Array | null,
|
||||
target_index_count: number,
|
||||
target_error: number,
|
||||
flags?: SimplifierFlags[]
|
||||
) => [Uint32Array, number];
|
||||
|
||||
simplifyWithUpdate: (
|
||||
indices: Uint32Array,
|
||||
vertex_positions: Float32Array,
|
||||
vertex_positions_stride: number,
|
||||
vertex_attributes: Float32Array,
|
||||
vertex_attributes_stride: number,
|
||||
attribute_weights: number[],
|
||||
vertex_lock: Uint8Array | null,
|
||||
target_index_count: number,
|
||||
target_error: number,
|
||||
flags?: SimplifierFlags[]
|
||||
) => [number, number];
|
||||
|
||||
simplifySloppy: (
|
||||
indices: Uint32Array,
|
||||
vertex_positions: Float32Array,
|
||||
vertex_positions_stride: number,
|
||||
vertex_lock: Uint8Array | null,
|
||||
target_index_count: number,
|
||||
target_error: number
|
||||
) => [Uint32Array, number];
|
||||
|
||||
getScale: (vertex_positions: Float32Array, vertex_positions_stride: number) => number;
|
||||
|
||||
simplifyPoints: (
|
||||
vertex_positions: Float32Array,
|
||||
vertex_positions_stride: number,
|
||||
target_vertex_count: number,
|
||||
vertex_colors?: Float32Array,
|
||||
vertex_colors_stride?: number,
|
||||
color_weight?: number
|
||||
) => Uint32Array;
|
||||
|
||||
simplifyPrune: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, target_error: number) => Uint32Array;
|
||||
|
||||
remesh: (
|
||||
indices: Uint32Array,
|
||||
vertex_positions: Float32Array,
|
||||
vertex_positions_stride: number,
|
||||
resolution: number,
|
||||
flags?: RemesherFlags[]
|
||||
) => Float32Array;
|
||||
};
|
||||
Reference in New Issue
Block a user