feat: LOD 网格分级——meshopt 解析期简化 + 按距离/级联选级
vendored meshoptimizer 1.2(submodule 环境故障改直接 vendor)。Mesh 多 LOD:各级索引连续拼进同一 index buffer(共享顶点,LodRange 区间 选择),解析期 meshopt_simplify 生成链(LOD0=原始,每级目标减半, 相对误差 1e-2,小网格复用上级);都在 worker 线程,加载零额外卡顿。 SceneRenderer 按 (mesh, LOD) 聚合 batch(lookup key = 指针<<8|lod): 主视图按屏占比近似 radius/dist 选级(阈值 10/20 倍半径);阴影级联 按级联序降级(越远越简)。Draw 按 batch.lod 选索引区间。 A/B 对比(100 背包 10×10,RTX 5060 Laptop,vsync off): - 纯背包:LOD 开 93-95 fps / 关 90-107 fps —— 无显著差异 - 加 SunTemple:LOD 开 52-56 / 关 51-55 —— 无显著差异 结论:当前场景瓶颈不在顶点数(5060 顶点吞吐富余),LOD 基础设施 保留(几何复杂资产/低端 GPU/更大场景生效),帧率问题转向 Tracy GPU 时间线定位真实瓶颈。 坑:LodRange 记录"LOD 不足复用最后一级"时 first 不得继续累加 (buffer 无重复数据,累加必越界——VUID-08798 抓的)。
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#include "../src/meshoptimizer.h"
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#include <float.h>
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#include <stdint.h>
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#include <stdlib.h>
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t* buffer, size_t size)
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{
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if (size == 0)
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return 0;
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srand(buffer[0]);
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float vb[100][4];
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for (int i = 0; i < 100; ++i)
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{
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vb[i][0] = rand() % 10;
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vb[i][1] = rand() % 10;
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vb[i][2] = rand() % 10;
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vb[i][3] = rand() % 10;
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}
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unsigned int ib[999];
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int indices = (size - 1) < 999 ? (size - 1) / 3 * 3 : 999;
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for (int i = 0; i < indices; ++i)
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ib[i] = buffer[1 + i] % 100;
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meshopt_Meshlet ml[333];
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unsigned int mv[333 * 3];
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unsigned char mt[333 * 4];
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meshopt_buildMeshlets(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 4, /* max_triangles= */ 4, 0.f);
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meshopt_buildMeshletsScan(ml, mv, mt, ib, indices, 100, /* max_vertices= */ 4, /* max_triangles= */ 4);
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meshopt_buildMeshletsScan(ml, mv, mt, ib, indices, 100, /* max_vertices= */ 4, /* max_triangles= */ 8);
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meshopt_buildMeshletsFlex(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 4, /* min_triangles= */ 4, /* max_triangles= */ 8, 0.f, 2.f);
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meshopt_buildMeshletsFlex(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 8, /* min_triangles= */ 8, /* max_triangles= */ 16, 0.f, 2.f);
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meshopt_buildMeshletsFlex(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 16, /* min_triangles= */ 8, /* max_triangles= */ 32, 0.f, 2.f);
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meshopt_buildMeshletsFlex(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 16, /* min_triangles= */ 16, /* max_triangles= */ 32, 0.f, 2.f);
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meshopt_buildMeshletsSpatial(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 4, /* min_triangles= */ 4, /* max_triangles= */ 8, 0.f);
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meshopt_buildMeshletsSpatial(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 8, /* min_triangles= */ 4, /* max_triangles= */ 32, 0.f);
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meshopt_buildMeshletsSpatial(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 8, /* min_triangles= */ 8, /* max_triangles= */ 32, 0.f);
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meshopt_buildMeshletsSpatial(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 8, /* min_triangles= */ 12, /* max_triangles= */ 32, 0.f);
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meshopt_buildMeshletsSpatial(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 16, /* min_triangles= */ 16, /* max_triangles= */ 32, 0.f);
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meshopt_buildMeshletsSpatial(ml, mv, mt, ib, indices, vb[0], 100, sizeof(float) * 4, /* max_vertices= */ 16, /* min_triangles= */ 32, /* max_triangles= */ 32, 0.f);
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unsigned int part[333];
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unsigned int clsize[333];
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// treat each triangle as a cluster
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for (int i = 0; i < indices; ++i)
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clsize[i / 3] = 3;
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meshopt_partitionClusters(part, ib, indices, clsize, indices / 3, vb[0], 100, sizeof(float) * 4, /* target_group_size= */ 12);
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return 0;
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}
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