feat: LOD 网格分级——meshopt 解析期简化 + 按距离/级联选级

vendored meshoptimizer 1.2(submodule 环境故障改直接 vendor)。Mesh
多 LOD:各级索引连续拼进同一 index buffer(共享顶点,LodRange 区间
选择),解析期 meshopt_simplify 生成链(LOD0=原始,每级目标减半,
相对误差 1e-2,小网格复用上级);都在 worker 线程,加载零额外卡顿。

SceneRenderer 按 (mesh, LOD) 聚合 batch(lookup key = 指针<<8|lod):
主视图按屏占比近似 radius/dist 选级(阈值 10/20 倍半径);阴影级联
按级联序降级(越远越简)。Draw 按 batch.lod 选索引区间。

A/B 对比(100 背包 10×10,RTX 5060 Laptop,vsync off):
- 纯背包:LOD 开 93-95 fps / 关 90-107 fps —— 无显著差异
- 加 SunTemple:LOD 开 52-56 / 关 51-55 —— 无显著差异
结论:当前场景瓶颈不在顶点数(5060 顶点吞吐富余),LOD 基础设施
保留(几何复杂资产/低端 GPU/更大场景生效),帧率问题转向 Tracy
GPU 时间线定位真实瓶颈。

坑:LodRange 记录"LOD 不足复用最后一级"时 first 不得继续累加
(buffer 无重复数据,累加必越界——VUID-08798 抓的)。
This commit is contained in:
2026-09-24 20:53:19 +08:00
parent 34b593f734
commit 5bdfb53566
125 changed files with 67608 additions and 29 deletions
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#include "../src/meshoptimizer.h"
#include <float.h>
#include <stdint.h>
#include <stdlib.h>
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* buffer, size_t size)
{
if (size == 0)
return 0;
srand(buffer[0]);
float vb[100][4];
for (int i = 0; i < 100; ++i)
{
vb[i][0] = rand() % 10;
vb[i][1] = rand() % 10;
vb[i][2] = rand() % 10;
vb[i][3] = rand() % 10;
}
unsigned int ib[999];
int indices = (size - 1) < 999 ? (size - 1) / 3 * 3 : 999;
for (int i = 0; i < indices; ++i)
ib[i] = buffer[1 + i] % 100;
unsigned int res[999];
meshopt_simplify(res, ib, indices, vb[0], 100, sizeof(float) * 4, 0, 1e-1f, 0, NULL);
meshopt_simplify(res, ib, indices, vb[0], 100, sizeof(float) * 4, 0, FLT_MAX, 0, NULL);
meshopt_simplify(res, ib, indices, vb[0], 100, sizeof(float) * 4, 0, FLT_MAX, meshopt_SimplifyLockBorder, NULL);
meshopt_simplify(res, ib, indices, vb[0], 100, sizeof(float) * 4, 0, FLT_MAX, meshopt_SimplifySparse, NULL);
meshopt_simplify(res, ib, indices, vb[0], 100, sizeof(float) * 4, 0, FLT_MAX, meshopt_SimplifyPrune, NULL);
meshopt_simplify(res, ib, indices, vb[0], 100, sizeof(float) * 4, 0, FLT_MAX, meshopt_SimplifyPermissive, NULL);
float aw = 1;
meshopt_simplifyWithAttributes(res, ib, indices, vb[0], 100, sizeof(float) * 4, vb[0] + 3, sizeof(float) * 4, &aw, 1, NULL, 0, FLT_MAX, 0, NULL);
// must be last, as it modifies all inputs in place
meshopt_simplifyWithUpdate(ib, indices, vb[0], 100, sizeof(float) * 4, vb[0] + 3, sizeof(float) * 4, &aw, 1, NULL, 0, FLT_MAX, 0, NULL);
return 0;
}