chore(scripts): rename script API to GetComponent/TryGetComponent; misc
Clearer accessor naming on ScriptBehavior (Get -> GetComponent, TryGet -> TryGetComponent), WASDMove follows. Teleport marked const (JPH Ref does not propagate constness). Spinner: auto-rotation disabled for the moment, registration switched from the registration macro to an explicit lambda to verify the mechanism.
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@@ -84,7 +84,7 @@ namespace Engine {
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static_cast<f32>(p.GetZ())};
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}
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void CharacterController::Teleport(const glm::vec3 &position) {
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void CharacterController::Teleport(const glm::vec3 &position) const {
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m_Character->SetPosition(
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JPH::RVec3(position.x, position.y, position.z));
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}
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