feat: GPUDriven 实例化渲染——draw 数与实体数解耦

- UniformBuffer ring 支持 eStorageBuffer usage(GPUDriven 实例矩阵
  per-frame-slot,正确性保证与 UBO 一致:fence 等待后写入)
- DescriptorManager 加 UpdateStorageBuffer;池补 STORAGE_BUFFER 类型
- Set0 新增 binding1 = 实例矩阵 SSBO(vertex 读取,std430)
- Forward pass 重写:每帧从 ECS 收集实例矩阵(按 mesh 聚合 batch,
  两趟遍历保证 batch 区间连续),同 mesh 的 N 个实体合并为
  一次 drawIndexed(instanceCount=N),firstInstance 指向 batch 起点;
  vertex shader 经 gl_InstanceIndex 取模型矩阵,forward 不再用 push
- draw 数 = 唯一 mesh 数,与实体数量解耦(4096 实例上限,
  超出截断告警;聚合改哈希为后续 TODO)

验证:8 pass 全活,validation 0 error 0 warning,GPU Timings 面板
实测各 pass 毫秒,场景渲染与阴影正确
This commit is contained in:
2026-09-22 19:46:17 +08:00
parent 41e4cc85d5
commit 7fca721a24
10 changed files with 138 additions and 50 deletions
+19 -1
View File
@@ -11,9 +11,10 @@ namespace Engine
DescriptorManager::DescriptorManager(Device& device)
: m_Device(device)
{
std::array<vk::DescriptorPoolSize, 2> poolSizes = {
std::array<vk::DescriptorPoolSize, 3> poolSizes = {
vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, kMaxSets),
vk::DescriptorPoolSize(vk::DescriptorType::eCombinedImageSampler, kMaxSets),
vk::DescriptorPoolSize(vk::DescriptorType::eStorageBuffer, kMaxSets),
};
vk::DescriptorPoolCreateInfo poolInfo;
@@ -76,6 +77,23 @@ namespace Engine
m_Device.GetDevice().updateDescriptorSets(write, {});
}
void DescriptorManager::UpdateStorageBuffer(vk::DescriptorSet set, u32 binding,
vk::Buffer buffer, u64 size)
{
vk::DescriptorBufferInfo bufferInfo;
bufferInfo.setBuffer(buffer).setOffset(0).setRange(size);
vk::WriteDescriptorSet write;
write.setDstSet(set)
.setDstBinding(binding)
.setDstArrayElement(0)
.setDescriptorType(vk::DescriptorType::eStorageBuffer)
.setDescriptorCount(1)
.setBufferInfo(bufferInfo);
m_Device.GetDevice().updateDescriptorSets(write, {});
}
void DescriptorManager::UpdateTexture(vk::DescriptorSet set, u32 binding,
vk::Sampler sampler, vk::ImageView view)
{