feat: 解析式 PBR(Cook-Torrance GGX,metallic-roughness 工作流)
- 修 void* 指针算术警告(Texture::InitFromDds) - Material:slot2 语义切为 metallicRoughness(glTF 约定 G=粗糙度 B=金属度)+ 新增材质因子参数 UBO(binding 4,per-slot ring, 创建时写死,metallic/roughness 因子乘 MR 贴图) - simple_shader.frag:Blinn-Phong → Cook-Torrance(GGX 分布 + Smith 几何 + Schlick Fresnel,k=(r+1)²/8 解析光源版);金属不参与 漫反射;环境光暂为常数(IBL 后续) - Model:读 aiTextureType_UNKNOWN(glTF MR 落点)+ AI_MATKEY_ METALLIC/ROUGHNESS_FACTOR(旧资产缺键退化为电介质 0/0.5); 材质缓存键含因子 - main.cpp:演示场景换回 backpack(旧资产走因子路径验证 PBR 全链路) - 旧 specular 贴图不再使用(语义被 MR 取代)
This commit is contained in:
@@ -44,7 +44,7 @@ namespace Engine {
|
||||
m_MouseCapture = std::move(mouse);
|
||||
}
|
||||
|
||||
vk::SurfaceKHR CreateSurface(vk::Instance instance);
|
||||
vk::SurfaceKHR CreateSurface(vk::Instance instance) const;
|
||||
void DestroySurface(vk::Instance instance, vk::SurfaceKHR surface);
|
||||
|
||||
u32 GetWidth() const { return m_Width; }
|
||||
@@ -63,7 +63,7 @@ namespace Engine {
|
||||
// 输入事件系统
|
||||
|
||||
bool IsKeyPressed(int key) const;
|
||||
void GetMouseDelta(float& dx, float& dy);
|
||||
void GetMouseDelta(float& dx, float& dy) const;
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user