feat: 解析式 PBR(Cook-Torrance GGX,metallic-roughness 工作流)

- 修 void* 指针算术警告(Texture::InitFromDds)
- Material:slot2 语义切为 metallicRoughness(glTF 约定 G=粗糙度
  B=金属度)+ 新增材质因子参数 UBO(binding 4,per-slot ring,
  创建时写死,metallic/roughness 因子乘 MR 贴图)
- simple_shader.frag:Blinn-Phong → Cook-Torrance(GGX 分布 +
  Smith 几何 + Schlick Fresnel,k=(r+1)²/8 解析光源版);金属不参与
  漫反射;环境光暂为常数(IBL 后续)
- Model:读 aiTextureType_UNKNOWN(glTF MR 落点)+ AI_MATKEY_
  METALLIC/ROUGHNESS_FACTOR(旧资产缺键退化为电介质 0/0.5);
  材质缓存键含因子
- main.cpp:演示场景换回 backpack(旧资产走因子路径验证 PBR 全链路)
- 旧 specular 贴图不再使用(语义被 MR 取代)
This commit is contained in:
2026-09-23 18:01:14 +08:00
parent 2c4efc5165
commit 89bf4256e8
23 changed files with 449 additions and 371 deletions
+11 -11
View File
@@ -18,12 +18,12 @@ namespace Engine
DescriptorManager::~DescriptorManager()
{
for (auto pool : m_Pools) {
for (const auto pool : m_Pools) {
m_Device.GetDevice().destroyDescriptorPool(pool);
}
}
vk::DescriptorPool DescriptorManager::CreateChunk()
vk::DescriptorPool DescriptorManager::CreateChunk() const
{
std::array<vk::DescriptorPoolSize, 3> poolSizes = {
vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, kChunkSets),
@@ -39,7 +39,7 @@ namespace Engine
return m_Device.GetDevice().createDescriptorPool(poolInfo);
}
vk::DescriptorSetLayout DescriptorManager::CreateLayout(const std::vector<DescriptorBinding>& bindings)
vk::DescriptorSetLayout DescriptorManager::CreateLayout(const std::vector<DescriptorBinding>& bindings) const
{
std::vector<vk::DescriptorSetLayoutBinding> vkBindings;
for (auto& b : bindings)
@@ -80,8 +80,8 @@ namespace Engine
}
}
void DescriptorManager::UpdateUniformBuffer(vk::DescriptorSet set, u32 binding,
vk::Buffer buffer, u64 size)
void DescriptorManager::UpdateUniformBuffer(const vk::DescriptorSet set, const u32 binding,
const vk::Buffer buffer, const u64 size) const
{
vk::DescriptorBufferInfo bufferInfo;
bufferInfo.setBuffer(buffer).setOffset(0).setRange(size);
@@ -97,8 +97,8 @@ namespace Engine
m_Device.GetDevice().updateDescriptorSets(write, {});
}
void DescriptorManager::UpdateStorageBuffer(vk::DescriptorSet set, u32 binding,
vk::Buffer buffer, u64 size)
void DescriptorManager::UpdateStorageBuffer(const vk::DescriptorSet set, const u32 binding,
const vk::Buffer buffer, const u64 size) const
{
vk::DescriptorBufferInfo bufferInfo;
bufferInfo.setBuffer(buffer).setOffset(0).setRange(size);
@@ -114,8 +114,8 @@ namespace Engine
m_Device.GetDevice().updateDescriptorSets(write, {});
}
void DescriptorManager::UpdateTexture(vk::DescriptorSet set, u32 binding,
vk::Sampler sampler, vk::ImageView view)
void DescriptorManager::UpdateTexture(const vk::DescriptorSet set, const u32 binding,
const vk::Sampler sampler, const vk::ImageView view) const
{
vk::DescriptorImageInfo imageInfo;
imageInfo.setSampler(sampler)
@@ -134,7 +134,7 @@ namespace Engine
}
vk::PipelineLayout DescriptorManager::CreatePipelineLayout(vk::DescriptorSetLayout layout,
const u32 pushConstantSize)
const u32 pushConstantSize) const
{
vk::PipelineLayoutCreateInfo info;
info.setSetLayouts(layout);
@@ -154,7 +154,7 @@ namespace Engine
}
vk::PipelineLayout DescriptorManager::CreatePipelineLayout(const std::vector<vk::DescriptorSetLayout>& layouts,
u32 pushConstantSize)
const u32 pushConstantSize) const
{
vk::PipelineLayoutCreateInfo info;
info.setSetLayouts(layouts);