feat: Tracy profiler 接入(CPU 帧时间线)
- vendored tracy 子模块;TRACY_ENABLE 全局生效,宏关闭时零开销 - 插桩:Application::Run FrameMark(帧边界)、Renderer::Render、 SceneRenderer::BuildFrame(ZoneScopedN)+ GPUDriven Collect (ZoneNamedN——同作用域第二个 zone 不能用 ZoneScopedN,变量名 固定会重声明)、Scene::UpdateTransforms - 覆盖 CPU 侧关键路径:帧时间线 / 场景收集 / transform 重算 / 录制提交 - 用法:游戏运行时打开 Tracy GUI(release 下载)即自动连接(8086 端口)
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@@ -48,7 +48,7 @@ protected:
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// 模型资产(AssetManager 负责加载/缓存/生命周期,返回句柄)
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// SunTemple:FBX + DDS 压缩贴图(DdsLoader 验证场景)
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const auto model = GetAssets().LoadModel("assets/models/backpack/backpack.obj");
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const auto model = GetAssets().LoadModel("assets/models/viking_room/viking_room.obj");
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const auto temple = GetAssets().LoadModel("assets/models/SunTemple/SunTemple.fbx");
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m_Spinners.push_back(scene.CreateEntity("backpack"));
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