Editor: rework default layout to UE5 arrangement
Panels renamed to UE semantics (docking identity change): Hierarchy -> Outliner, Inspector -> Details, Asset Browser -> Content Browser. Default DockBuilder layout now matches UE5 factory layout: Details docked right (full height), Content Browser docked bottom spanning left+center, Outliner top-left, Viewport center with Stats as a side tab. Legacy imgui.ini (old window names, no new names) is removed once at Init so the new default rebuilds cleanly; fresh or new-style ini is untouched.
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+50
-19
@@ -1,12 +1,14 @@
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//
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// Editor.cpp:docking 骨架实现。
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//
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// 布局方案(首帧 DockBuilder 一次,之后 imgui.ini 接管):
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// ┌──────────────────────────────┬───────────────┐
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// │ Hierarchy │ │
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// ├──────────────────────────────┤ Inspector │
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// │ Stats │ (28%) │
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// └──────────────────────────────┴───────────────┘
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// 默认布局 = UE5 出厂布局(首帧 DockBuilder 一次,之后 imgui.ini 接管):
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// ┌──────────┬──────────────────────┬───────────┐
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// │ Outliner │ │ │
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// │ │ Viewport │ Details │
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// │ │ (+Stats tab) │ │
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// ├──────────┴──────────────────────┤ │
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// │ Content Browser(左+中通栏) │ │
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// └─────────────────────────────────┴───────────┘
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//
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#include "Editor.h"
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@@ -27,6 +29,7 @@
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#include <GLFW/glfw3.h>
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#include <filesystem>
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#include <fstream>
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using namespace Engine; // kDisplayViewport / kDisplayDirect(SceneTypes.h)
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@@ -45,6 +48,32 @@ void Editor::Init(const EditorContext& ctx)
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m_Viewport = std::make_unique<ViewportPanel>();
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m_Stats = std::make_unique<StatsPanel>();
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m_AssetBrowser = std::make_unique<AssetBrowserPanel>();
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// 旧布局一次性迁移:面板改名(Hierarchy→Outliner / Inspector→Details /
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// Asset Browser→Content Browser)= docking 身份全变,旧 imgui.ini 对
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// 新窗口名失效(新窗口首启浮动,而默认布局又因 dock node 非空不再
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// 重建)。检测"有旧名无新名" → 删 ini 让 UE 默认布局重建一次。
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// 此刻 ImGui 首帧 NewFrame 还未读盘(NewFrame 内才 LoadIniSettings),
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// 删文件干净无副作用;新式 ini 或无 ini 不动
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if (ImGui::GetCurrentContext() && ImGui::GetIO().IniFilename)
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{
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const char* path = ImGui::GetIO().IniFilename;
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std::ifstream file(path);
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if (file)
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{
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const std::string content((std::istreambuf_iterator<char>(file)),
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std::istreambuf_iterator<char>());
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file.close();
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if (content.find("[Window][Hierarchy]") != std::string::npos &&
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content.find("[Window][Outliner]") == std::string::npos)
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{
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std::error_code ec;
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std::filesystem::remove(path, ec);
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ENGINE_INFO("Editor: legacy imgui.ini removed, "
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"UE5 default layout will be rebuilt");
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}
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}
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}
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}
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// ---- PIE(Play-In-Editor)----
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@@ -259,11 +288,11 @@ void Editor::DrawMenuBar()
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if (ImGui::BeginMenu("View"))
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{
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ImGui::MenuItem("Hierarchy", nullptr, &m_ShowHierarchy);
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ImGui::MenuItem("Inspector", nullptr, &m_ShowInspector);
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ImGui::MenuItem("Outliner", nullptr, &m_ShowHierarchy);
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ImGui::MenuItem("Details", nullptr, &m_ShowInspector);
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ImGui::MenuItem("Viewport", nullptr, &m_ShowViewport);
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ImGui::MenuItem("Stats", nullptr, &m_ShowStats);
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ImGui::MenuItem("Asset Browser", nullptr, &m_ShowAssetBrowser);
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ImGui::MenuItem("Content Browser", nullptr, &m_ShowAssetBrowser);
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ImGui::EndMenu();
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}
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@@ -284,19 +313,21 @@ void Editor::DrawDockSpace()
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ImGui::DockBuilderAddNode(dockspaceId, ImGuiDockNodeFlags_DockSpace);
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ImGui::DockBuilderSetNodeSize(dockspaceId, ImGui::GetMainViewport()->Size);
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ImGuiID dockLeft = 0, dockRight = 0, dockCenter = 0, dockStats = 0;
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ImGui::DockBuilderSplitNode(dockspaceId, ImGuiDir_Left, 0.20f,
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&dockLeft, &dockCenter);
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ImGui::DockBuilderSplitNode(dockCenter, ImGuiDir_Right, 0.28f,
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// UE5 出厂布局:Details 右列通栏 → Content Browser 底部通栏
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//(左+中)→ Outliner 左列 → 剩余全给 Viewport(Stats 作其 tab)
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ImGuiID dockRight = 0, dockBottom = 0, dockLeft = 0, dockCenter = 0;
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ImGui::DockBuilderSplitNode(dockspaceId, ImGuiDir_Right, 0.26f,
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&dockRight, &dockCenter);
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ImGui::DockBuilderSplitNode(dockLeft, ImGuiDir_Down, 0.38f,
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&dockStats, &dockLeft);
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ImGui::DockBuilderSplitNode(dockCenter, ImGuiDir_Down, 0.30f,
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&dockBottom, &dockCenter);
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ImGui::DockBuilderSplitNode(dockCenter, ImGuiDir_Left, 0.22f,
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&dockLeft, &dockCenter);
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ImGui::DockBuilderDockWindow("Hierarchy", dockLeft);
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ImGui::DockBuilderDockWindow("Stats", dockStats);
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ImGui::DockBuilderDockWindow("Asset Browser", dockStats);
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ImGui::DockBuilderDockWindow("Inspector", dockRight);
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ImGui::DockBuilderDockWindow("Outliner", dockLeft);
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ImGui::DockBuilderDockWindow("Viewport", dockCenter);
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ImGui::DockBuilderDockWindow("Stats", dockCenter); // Viewport 旁 tab
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ImGui::DockBuilderDockWindow("Content Browser", dockBottom);
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ImGui::DockBuilderDockWindow("Details", dockRight);
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ImGui::DockBuilderFinish(dockspaceId);
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}
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