Editor: rework default layout to UE5 arrangement
Panels renamed to UE semantics (docking identity change): Hierarchy -> Outliner, Inspector -> Details, Asset Browser -> Content Browser. Default DockBuilder layout now matches UE5 factory layout: Details docked right (full height), Content Browser docked bottom spanning left+center, Outliner top-left, Viewport center with Stats as a side tab. Legacy imgui.ini (old window names, no new names) is removed once at Init so the new default rebuilds cleanly; fresh or new-style ini is untouched.
This commit is contained in:
@@ -146,7 +146,7 @@ namespace {
|
||||
|
||||
void HierarchyPanel::Draw(const EditorContext& ctx, entt::entity& selected)
|
||||
{
|
||||
ImGui::Begin("Hierarchy");
|
||||
ImGui::Begin("Outliner");
|
||||
|
||||
// 工具栏:创建实体(在遍历之前,不修改遍历中的注册表结构)
|
||||
if (ImGui::Button("+ Create Entity"))
|
||||
|
||||
Reference in New Issue
Block a user