Editor: rework default layout to UE5 arrangement
Panels renamed to UE semantics (docking identity change): Hierarchy -> Outliner, Inspector -> Details, Asset Browser -> Content Browser. Default DockBuilder layout now matches UE5 factory layout: Details docked right (full height), Content Browser docked bottom spanning left+center, Outliner top-left, Viewport center with Stats as a side tab. Legacy imgui.ini (old window names, no new names) is removed once at Init so the new default rebuilds cleanly; fresh or new-style ini is untouched.
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@@ -154,7 +154,7 @@ namespace
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void InspectorPanel::Draw(const EditorContext& ctx, entt::entity selected)
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{
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ImGui::Begin("Inspector");
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ImGui::Begin("Details");
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auto& reg = ctx.scene->GetRegistry();
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if (selected == entt::null || !reg.valid(selected))
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