阶段性合并:动画重定向、碎裂共享库、第三人称玩法、编辑器面板与 vendored ufbx
- 动画:HumanoidRig 三层架构(standard 标准槽 / dialects 方言映射 / mapper 配对), 指/趾统一走世界增量两遍式烘焙;AnimationAttach 拆为纯算法 + facade;修正 HumanoidBasis 行走基朝向与跨骨架去重、根运动通道 - 物理:CharacterController 角色互碰撞 / shapeOffset / 接触事件;PhysicsWorld 接触合成与 字符冲量判定 - 渲染与材质:Model 多材质按材质拆子 mesh 与贴图路径解析、DDS 直传、GLB 内嵌纹理落盘、 不透明通道 alpha 固定 1.0、glTF FlipUVs 对齐;SceneSerializer 支持 meshIndex 与材质覆盖 - 脚本:FractureLib 抽为共享库(HostView 桥接)、WallFracture 参数直绑、新增 ThirdPersonCamera / Follower / WASDMove 玩法;移除 GameDirector / PlayerController / Target - 编辑器:新增 GamepadPanel、LogPanel(LogRing),改进 Inspector / 材质 / 统计 / 视口面板 - 依赖:vendored ufbx(FBX 5.x/6.x/7.x 全版本解析,替代 assimp 对 FBX 6.1 的拒读)
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@@ -29,6 +29,8 @@ class HierarchyPanel;
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class InspectorPanel;
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class ViewportPanel;
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class StatsPanel;
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class LogPanel;
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class GamepadPanel;
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class AssetBrowserPanel;
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class MaterialEditorPanel;
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class ControllerEditorPanel;
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@@ -126,6 +128,8 @@ private:
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std::unique_ptr<InspectorPanel> m_Inspector;
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std::unique_ptr<ViewportPanel> m_Viewport;
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std::unique_ptr<StatsPanel> m_Stats;
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std::unique_ptr<LogPanel> m_Log;
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std::unique_ptr<GamepadPanel> m_Gamepad;
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std::unique_ptr<AssetBrowserPanel> m_AssetBrowser;
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std::unique_ptr<MaterialEditorPanel> m_MaterialEditor;
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std::unique_ptr<ControllerEditorPanel> m_ControllerEditor;
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@@ -137,6 +141,7 @@ private:
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bool m_ShowInspector = true;
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bool m_ShowViewport = true;
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bool m_ShowStats = true;
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bool m_ShowLog = true;
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bool m_ShowAssetBrowser = true;
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bool m_ShowMaterialEditor = true;
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