阶段性合并:动画重定向、碎裂共享库、第三人称玩法、编辑器面板与 vendored ufbx
- 动画:HumanoidRig 三层架构(standard 标准槽 / dialects 方言映射 / mapper 配对), 指/趾统一走世界增量两遍式烘焙;AnimationAttach 拆为纯算法 + facade;修正 HumanoidBasis 行走基朝向与跨骨架去重、根运动通道 - 物理:CharacterController 角色互碰撞 / shapeOffset / 接触事件;PhysicsWorld 接触合成与 字符冲量判定 - 渲染与材质:Model 多材质按材质拆子 mesh 与贴图路径解析、DDS 直传、GLB 内嵌纹理落盘、 不透明通道 alpha 固定 1.0、glTF FlipUVs 对齐;SceneSerializer 支持 meshIndex 与材质覆盖 - 脚本:FractureLib 抽为共享库(HostView 桥接)、WallFracture 参数直绑、新增 ThirdPersonCamera / Follower / WASDMove 玩法;移除 GameDirector / PlayerController / Target - 编辑器:新增 GamepadPanel、LogPanel(LogRing),改进 Inspector / 材质 / 统计 / 视口面板 - 依赖:vendored ufbx(FBX 5.x/6.x/7.x 全版本解析,替代 assimp 对 FBX 6.1 的拒读)
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@@ -9,6 +9,7 @@
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#include "Engine/ECS/Components.h"
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#include "Engine/Physics/PhysicsWorld.h"
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#include "Engine/Core/Time.h"
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#include "Engine/Core/Stats.h"
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#include <imgui.h>
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#include <glm/gtc/type_ptr.hpp>
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@@ -208,6 +209,26 @@ void StatsPanel::Draw(const EditorContext& ctx)
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{
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ImGui::Text(" %-12s %.3f ms", names[i].c_str(), times[i]);
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}
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// ---- GPU 资源台账(Stats 记账中枢的唯一消费者)----
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const auto st = Engine::Stats::Get().TakeSnapshot();
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auto MB = [](u64 bytes)
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{ return static_cast<double>(bytes) / (1024.0 * 1024.0); };
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ImGui::Separator();
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ImGui::Text("textures: %llu (%.2f MB)",
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static_cast<unsigned long long>(st.textureCount),
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MB(st.textureBytes));
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ImGui::Text("meshes: %llu (%.2f MB)",
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static_cast<unsigned long long>(st.meshCount),
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MB(st.meshBytes));
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ImGui::Text("buffers: %llu (%.2f MB)",
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static_cast<unsigned long long>(st.bufferCount),
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MB(st.bufferBytes));
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ImGui::Text("allocator (VMA 1:1): %.2f MB",
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MB(st.memoryUsedBytes));
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ImGui::Text("churn: %.2f MB / %.2f MB (total %.2f / %.2f)",
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MB(st.frameAllocation), MB(st.frameDeallocation),
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MB(st.totalAllocation), MB(st.totalDeallocation));
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}
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ImGui::End();
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