editor: scale gizmo fully self-drawn (screen-space, view-independent)
ImGuizmo scale hover/drag relies on ray-plane intersection with the axis as plane normal; in front views (axis ⟂ camera-to-object) the intersection numerator is identically zero, so handles can't be grabbed and values jump randomly; axes parallel to the view have zero screen displacement. Submodule is read-only and AxisMask can only hide degenerate axes, not replace them. Replace the library scale path entirely with a screen-space gizmo: - three axis rods (line + end square) + center uniform-scale square, constant screen size in any view - axis drag: mouse delta projected onto the axis' screen direction - axis pointing at camera: radial mapping (drag away = grow) - center square: uniform scale (library MT_SCALE_XYZ semantics) - Ctrl snapping quantizes the result; scale clamped >= 0.01 - pick suppressed while hovering/dragging the self-drawn handles
This commit is contained in:
+322
-74
@@ -25,6 +25,8 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include <cstdio>
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#include <cmath>
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#include <algorithm>
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// GTX 扩展(实验性)需显式开启:matrix_decompose(矩阵→SRT 分解,
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// 旋转以四元数输出,直接写回 TransformComponent)
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@@ -46,11 +48,19 @@ namespace
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// 只藏真正病态的轴,不动可用轴
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constexpr float kMoveMinSin = 0.25f;
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// 缩放求交稳定性下限:|dot(camToObj, 轴)|。缩放的 hover 与拖拽
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// 依赖"法线=轴"平面求交,交点距离分子 numer = -dist·该 dot——
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// 轴⊥连线(正对视角相机无横偏)时 numer≈0,len→0/垃圾:杆
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// hover 不到、ratio 分子分母乱跳(数值随机猛变)。≈84.3°
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constexpr float kScaleMinDot = 0.1f;
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// ---- 自绘缩放 gizmo 常量(SCALE op 整体自绘,不走 ImGuizmo;
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// 库内缩放数学在正对视角结构性退化,submodule 禁改)----
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constexpr float kScaleAxisLenFrac = 0.11f; // 杆长 = 视口高比例
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//(库 gizmoSize 视觉近似)
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constexpr float kScaleDegenerateCos = 0.98f; // 轴与视线 |cos|>此值 =
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// 指向相机(≈11.5°,与
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// 库藏杆角一致)
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constexpr float kScaleAxisHitPx = 6.0f; // 杆线命中半径 px
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constexpr float kScaleGrabHalfPx = 6.0f; // 端点方块半边 px
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constexpr float kScaleCenterHalfPx = 9.0f; // 中心等比方块半边 px
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constexpr float kScaleDragPerPx = 0.01f; // 灵敏度 1/px(库中心
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// 块同款)
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constexpr float kScaleMinScale = 0.01f; // scale 下限(防 0/负)
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// Vulkan proj → ImGuizmo 期望的 OpenGL 形式(Y-up、Z∈[-1,1]):
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// Y 行翻回(抵消 Vulkan clip Y 向下翻转);z 行 = 2*z - w 即
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@@ -64,6 +74,232 @@ namespace
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}
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return p;
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}
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// ImGuizmo directionColorRGB 同款轴色(X 红 / Y 黄 / Z 青),
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// hot = 悬停/拖拽中 → 向白提亮
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ImU32 ScaleAxisColor(const int i, const bool hot)
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{
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static constexpr float kCol[3][3] = {
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{0.666f, 0.000f, 0.000f},
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{0.533f, 0.533f, 0.000f},
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{0.000f, 0.666f, 0.666f}};
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const auto ch = [&](const float c) {
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const float v = hot ? c + (1.0f - c) * 0.35f : c;
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return static_cast<ImU32>(v * 255.0f + 0.5f);
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};
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return IM_COL32(ch(kCol[i][0]), ch(kCol[i][1]), ch(kCol[i][2]), 255);
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}
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// ---- 自绘缩放 gizmo(SCALE op 专用,替代 ImGuizmo 缩放路径)----
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// 为什么自绘:库内缩放的 hover(GetScaleType) 与拖拽(HandleScale
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// ratio 除法)依赖"法线=轴"的射线-平面求交,正对视角(轴⊥相机→
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// 物体连线)时求交分子 numer = -dist·dot(camToObj, 轴) ≡ 0 →
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// 杆 hover 不到、数值随机猛变;轴∥视线时屏幕零位移,任何投影
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// 式交互都退化。库层不可改(submodule 红线),AxisMask 只能"藏"
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// 不能"补"(用户要求缩放真正可用)→ 整体自绘,纯屏幕空间数学:
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// - 三轴杆(线+端点方块)+ 中心等比方块,杆长恒定屏幕尺寸
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// - 普通轴:鼠标位移在轴屏幕方向上的投影 → scale 增量(0.01/px,
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// 与库中心块同灵敏度)
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// - 轴指向相机(|cos(axis, 视线)|>0.98):径向映射——拖离杆心 =
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// 放大、拖近 = 缩小(沿视线零屏幕位移的几何必然,UE 同款处理:
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// 该轴退化为径向可拖而非不可用)
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// - 中心方块:等比缩放(库 MT_SCALE_XYZ 同款 x 位移数学)
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// - Ctrl 吸附 = 结果值按 kSnapScale 量化
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void ScaleGizmoSelf(ImDrawList* dl, const ImVec2& org,
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const ImVec2& vsize, const glm::mat4& view,
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const glm::mat4& projGL, const glm::mat4& world,
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ECS::TransformComponent* tr, GizmoState& gizmo)
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{
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const ImGuiIO& io = ImGui::GetIO();
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// 世界 → 面板屏幕坐标(GL clip y 向上,ImGui y 向下 → 翻转;
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// 与 ProjVulkanToGL 后的 projGL 配套)
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const glm::mat4 vp = projGL * view;
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const auto toScreen = [&vp, &org, &vsize](const glm::vec3& w,
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ImVec2& out) {
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const glm::vec4 c = vp * glm::vec4(w, 1.0f);
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if (c.w <= 1e-5f) return false; // 相机后
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out = ImVec2(org.x + (c.x / c.w * 0.5f + 0.5f) * vsize.x,
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org.y + (0.5f - c.y / c.w * 0.5f) * vsize.y);
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return true;
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};
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const glm::vec3 posW(world[3]);
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const glm::vec3 viewFwd = -glm::normalize(
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glm::vec3(view[0][2], view[1][2], view[2][2]));
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ImVec2 cScr;
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if (!toScreen(posW, cScr)) {
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// 杆心在相机后:收拖拽防卡死,本帧不画不响应
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gizmo.scaleDragActive = false;
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gizmo.scaleDragAxis = -1;
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gizmo.scaleHover = false;
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return;
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}
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const float axisLen = kScaleAxisLenFrac * vsize.y;
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const glm::mat3 rotM(world);
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// 每轴屏幕几何:轴方向 / 端点 / 是否指向相机(退化)
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struct AxisVis {
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bool degenerate = false;
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ImVec2 tip{0.0f, 0.0f}; // 非退化 = 杆端点;退化 = 杆心
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ImVec2 dir{0.0f, 0.0f}; // 非退化 = 杆方向(单位 px 向量)
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} vis[3];
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for (int i = 0; i < 3; ++i) {
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const glm::vec3 axis = gizmo.localSpace
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? glm::normalize(rotM[i])
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: glm::vec3(float(i == 0), float(i == 1), float(i == 2));
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vis[i].degenerate =
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glm::abs(glm::dot(viewFwd, axis)) > kScaleDegenerateCos;
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if (!vis[i].degenerate) {
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ImVec2 u;
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if (toScreen(posW + axis, u)) {
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const float dx = u.x - cScr.x, dy = u.y - cScr.y;
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const float len = std::sqrt(dx * dx + dy * dy);
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if (len > 1e-4f) {
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vis[i].dir = ImVec2(dx / len, dy / len);
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vis[i].tip = ImVec2(cScr.x + vis[i].dir.x * axisLen,
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cScr.y + vis[i].dir.y * axisLen);
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} else {
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vis[i].degenerate = true; // 投影意外退化兜底
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}
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} else {
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vis[i].degenerate = true; // 端点在相机后兜底
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}
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}
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if (vis[i].degenerate) vis[i].tip = cScr;
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}
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// ---- 命中检测(优先级:退化轴小方块 > 轴杆 > 中心等比)----
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const float mx = io.MousePos.x, my = io.MousePos.y;
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const auto inSquare = [mx, my](const ImVec2& c, const float half) {
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return mx >= c.x - half && mx <= c.x + half &&
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my >= c.y - half && my <= c.y + half;
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};
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const auto distToSeg = [mx, my](const ImVec2& a, const ImVec2& b) {
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const float abx = b.x - a.x, aby = b.y - a.y;
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const float t = std::clamp(
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((mx - a.x) * abx + (my - a.y) * aby) /
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(abx * abx + aby * aby), 0.0f, 1.0f);
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const float dx = mx - (a.x + abx * t),
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dy = my - (a.y + aby * t);
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return std::sqrt(dx * dx + dy * dy);
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};
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int hover = -1; // 0/1/2 轴;-2 中心等比;-1 无
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for (int i = 0; i < 3; ++i) {
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if (vis[i].degenerate
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? inSquare(cScr, kScaleGrabHalfPx)
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: (inSquare(vis[i].tip, kScaleGrabHalfPx + 1.0f) ||
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distToSeg(cScr, vis[i].tip) <= kScaleAxisHitPx)) {
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hover = i;
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break;
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}
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}
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if (hover == -1 && inSquare(cScr, kScaleCenterHalfPx)) hover = -2;
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// ---- 交互:启动 / 更新 / 结束 ----
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gizmo.scaleHover = hover != -1 || gizmo.scaleDragActive;
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if (ImGui::IsWindowHovered() && !gizmo.scaleDragActive &&
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hover != -1 && ImGui::IsMouseClicked(0)) {
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gizmo.scaleDragActive = true;
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gizmo.scaleDragAxis = hover;
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gizmo.scaleStartMouse[0] = mx;
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gizmo.scaleStartMouse[1] = my;
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const glm::vec3 s = tr->GetScale();
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gizmo.scaleStartScale[0] = s.x;
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gizmo.scaleStartScale[1] = s.y;
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gizmo.scaleStartScale[2] = s.z;
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const float ddx = mx - cScr.x, ddy = my - cScr.y;
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gizmo.scaleStartDist = std::sqrt(ddx * ddx + ddy * ddy);
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}
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if (gizmo.scaleDragActive) {
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if (!io.MouseDown[0]) {
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gizmo.scaleDragActive = false;
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gizmo.scaleDragAxis = -1;
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} else {
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const int a = gizmo.scaleDragAxis;
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float d = 0.0f; // 缩放倍率增量(乘法语义,等手感于库)
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if (a == -2) {
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// 中心等比:x 位移(库 MT_SCALE_XYZ 同款数学)
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d = (mx - gizmo.scaleStartMouse[0]) * kScaleDragPerPx;
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} else if (vis[a].degenerate) {
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// 轴指向相机:径向——拖离杆心放大、拖近缩小
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const float ddx = mx - cScr.x, ddy = my - cScr.y;
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d = (std::sqrt(ddx * ddx + ddy * ddy) -
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gizmo.scaleStartDist) * kScaleDragPerPx;
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} else {
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// 鼠标位移在轴屏幕方向上的投影
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d = ((mx - gizmo.scaleStartMouse[0]) * vis[a].dir.x +
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(my - gizmo.scaleStartMouse[1]) * vis[a].dir.y) *
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kScaleDragPerPx;
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}
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const float k = 1.0f + d;
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glm::vec3 s(gizmo.scaleStartScale[0], gizmo.scaleStartScale[1],
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gizmo.scaleStartScale[2]);
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for (int i = 0; i < 3; ++i) {
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if (a == -2 || i == a) {
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s[i] = glm::max(kScaleMinScale, s[i] * k);
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if (io.KeyCtrl) { // 吸附 = 结果按步长量化
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s[i] = glm::max(kScaleMinScale,
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std::round(s[i] / kSnapScale) *
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kSnapScale);
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}
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}
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}
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tr->SetScale(s); // 标脏 → UpdateTransforms 下帧生效
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}
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}
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// ---- 绘制:三轴杆 → 中心等比方块 → 退化轴小方块(压顶)----
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for (int i = 0; i < 3; ++i) {
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if (vis[i].degenerate) continue;
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const bool hot =
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(gizmo.scaleDragActive && gizmo.scaleDragAxis == i) ||
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(!gizmo.scaleDragActive && hover == i);
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const ImU32 col = ScaleAxisColor(i, hot);
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dl->AddLine(cScr, vis[i].tip, col, 2.0f);
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dl->AddRectFilled(
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ImVec2(vis[i].tip.x - kScaleGrabHalfPx,
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vis[i].tip.y - kScaleGrabHalfPx),
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ImVec2(vis[i].tip.x + kScaleGrabHalfPx,
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vis[i].tip.y + kScaleGrabHalfPx),
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col, 2.0f);
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}
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{
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const bool hot =
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(gizmo.scaleDragActive && gizmo.scaleDragAxis == -2) ||
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(!gizmo.scaleDragActive && hover == -2);
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dl->AddRectFilled(
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ImVec2(cScr.x - kScaleCenterHalfPx,
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cScr.y - kScaleCenterHalfPx),
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ImVec2(cScr.x + kScaleCenterHalfPx,
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cScr.y + kScaleCenterHalfPx),
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hot ? IM_COL32(255, 255, 255, 255)
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: IM_COL32(230, 230, 230, 210),
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3.0f);
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}
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for (int i = 0; i < 3; ++i) {
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if (!vis[i].degenerate) continue;
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const bool hot =
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(gizmo.scaleDragActive && gizmo.scaleDragAxis == i) ||
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(!gizmo.scaleDragActive && hover == i);
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const ImU32 col = ScaleAxisColor(i, hot);
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dl->AddRectFilled(
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ImVec2(cScr.x - kScaleGrabHalfPx,
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cScr.y - kScaleGrabHalfPx),
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ImVec2(cScr.x + kScaleGrabHalfPx,
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cScr.y + kScaleGrabHalfPx),
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col, 2.0f);
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dl->AddRect(
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ImVec2(cScr.x - kScaleGrabHalfPx,
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cScr.y - kScaleGrabHalfPx),
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ImVec2(cScr.x + kScaleGrabHalfPx,
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cScr.y + kScaleGrabHalfPx),
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IM_COL32(20, 20, 20, 200), 2.0f);
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}
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}
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}
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std::optional<entt::entity> ViewportPanel::Draw(const EditorContext &ctx,
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@@ -143,6 +379,12 @@ std::optional<entt::entity> ViewportPanel::Draw(const EditorContext &ctx,
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selected != entt::null
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? reg.try_get<ECS::TransformComponent>(selected)
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: nullptr;
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// 自绘缩放拖拽中选中丢失(清选/实体销毁):复位,防止
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// dragging 永久置位锁死鼠标
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if (gizmo.scaleDragActive && tr == nullptr) {
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gizmo.scaleDragActive = false;
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gizmo.scaleDragAxis = -1;
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}
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if (tr != nullptr) {
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// 相机矩阵:primary 相机 view + Vulkan proj(转 GL 形式),
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// 参数与渲染侧一致(aspect = 渲染分辨率、near/far 0.1/100)
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@@ -166,81 +408,86 @@ std::optional<entt::entity> ViewportPanel::Draw(const EditorContext &ctx,
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// decompose 写回链路不变
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const ImGuizmo::MODE mode =
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gizmo.localSpace ? ImGuizmo::LOCAL : ImGuizmo::WORLD;
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// 退化轴隐藏(UE 语义:可激活性决定可见性)。三种
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// 操作病态几何不同,按 op 分派判据:
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// - 平移:拖拽灵敏度 = sinθ(轴与相机连线夹角),θ→0
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// 时鼠标位移在轴上投影→0("数值不变")
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// - 缩放:hover(GetScaleType)与拖拽(HandleScale 的
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// ratio 分母)依赖"法线=轴"平面求交,分子 numer =
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// -dist·dot(camToObj, 轴)——正对视角相机无横偏时
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// numer≡0,len→0/垃圾:杆 hover 不到、数值随机
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// 猛变(缩放独有的老问题,平移/旋转不走此路径)
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// - 旋转:屏幕空间角度数学,无退化,不 mask
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const glm::vec3 camPos(glm::inverse(view)[3]);
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glm::vec3 camToObj = glm::vec3(m[3]) - camPos;
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const float camDist = glm::length(camToObj);
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const glm::mat3 rotM(m);
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bool maskAxis[3] = {false, false, false};
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if (camDist > 1e-4f) {
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camToObj /= camDist;
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const bool isTranslate = (gizmo.op
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& int(ImGuizmo::TRANSLATE)) == int(ImGuizmo::TRANSLATE);
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const bool isScale = (gizmo.op
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& int(ImGuizmo::SCALE)) == int(ImGuizmo::SCALE);
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if (isTranslate || isScale) {
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// 退化轴隐藏(仅平移):拖拽灵敏度 = sinθ(轴与相机
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// 连线夹角),θ→0 时鼠标位移在轴上投影→0("数值不
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// 变")。旋转 = 屏幕空间角度数学无退化;缩放整体
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// 自绘(见下),两者不 mask
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const bool isTranslate = (gizmo.op
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& int(ImGuizmo::TRANSLATE)) == int(ImGuizmo::TRANSLATE);
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const bool isScale = (gizmo.op
|
||||
& int(ImGuizmo::SCALE)) == int(ImGuizmo::SCALE);
|
||||
if (!isScale) {
|
||||
// 拖拽中切 op(R→W/E):打断自绘缩放拖拽
|
||||
gizmo.scaleDragActive = false;
|
||||
gizmo.scaleDragAxis = -1;
|
||||
bool maskAxis[3] = {false, false, false};
|
||||
const glm::vec3 camPos(glm::inverse(view)[3]);
|
||||
glm::vec3 camToObj = glm::vec3(m[3]) - camPos;
|
||||
const float camDist = glm::length(camToObj);
|
||||
if (isTranslate && camDist > 1e-4f) {
|
||||
camToObj /= camDist;
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
const glm::vec3 axis = gizmo.localSpace
|
||||
? glm::normalize(rotM[i])
|
||||
: glm::vec3(float(i == 0), float(i == 1),
|
||||
float(i == 2));
|
||||
maskAxis[i] = isScale
|
||||
? glm::abs(glm::dot(camToObj, axis))
|
||||
< kScaleMinDot
|
||||
: glm::length(glm::cross(camToObj, axis))
|
||||
< kMoveMinSin;
|
||||
maskAxis[i] =
|
||||
glm::length(glm::cross(camToObj, axis))
|
||||
< kMoveMinSin;
|
||||
}
|
||||
}
|
||||
ImGuizmo::SetAxisMask(maskAxis[0], maskAxis[1],
|
||||
maskAxis[2]);
|
||||
}
|
||||
|
||||
if (isScale) {
|
||||
// ---- 缩放 = 自绘 gizmo(不走 ImGuizmo)。
|
||||
// 库内缩放 hover/拖拽依赖"法线=轴"平面求交,
|
||||
// 正对视角(轴⊥相机连线)时分子 numer≡0:杆
|
||||
// hover 不到、数值随机猛变;轴∥视线无屏幕位
|
||||
// 移——AxisMask 只能藏不能补 → 整体自绘,屏
|
||||
// 幕空间数学任意视角良构 ----
|
||||
ScaleGizmoSelf(ImGui::GetWindowDrawList(), mn, size,
|
||||
view, projGL, m, tr, gizmo);
|
||||
} else {
|
||||
// Ctrl 吸附(UE Grid Snap 语义)。库的约定
|
||||
//(docs/documentation.md):平移 = 世界单位
|
||||
// float[3] 逐轴;旋转 = snap[0] 按度(库内自行
|
||||
// DEG2RAD,传弧度会被解释成极小步进)
|
||||
float snap[3] = {0.0f, 0.0f, 0.0f};
|
||||
const bool snapping = ImGui::GetIO().KeyCtrl;
|
||||
if (snapping) {
|
||||
if (gizmo.op == ImGuizmo::TRANSLATE) {
|
||||
snap[0] = snap[1] = snap[2] = kSnapTranslate;
|
||||
} else if (gizmo.op == ImGuizmo::ROTATE) {
|
||||
snap[0] = kSnapRotateDeg; // 度,非弧度
|
||||
}
|
||||
}
|
||||
|
||||
ImGuizmo::Manipulate(&view[0][0], &projGL[0][0],
|
||||
static_cast<ImGuizmo::OPERATION>(gizmo.op),
|
||||
mode, &m[0][0], nullptr,
|
||||
snapping ? snap : nullptr);
|
||||
|
||||
// 拖拽生效:分解 world 矩阵写回 SRT(Set* 标脏 →
|
||||
// UpdateTransforms 重算 → 渲染下帧生效)。旋转用
|
||||
// decompose 出的 quat 直写(UE FTransform 语义)——
|
||||
// 不经欧拉往返,拖拽零漂移、无万向锁
|
||||
if (ImGuizmo::IsUsing()) {
|
||||
glm::vec3 scale, transl, skew;
|
||||
glm::quat rot;
|
||||
glm::vec4 persp;
|
||||
if (glm::decompose(m, scale, rot, transl, skew, persp)) {
|
||||
tr->SetPosition(transl)
|
||||
.SetRotationQuat(rot)
|
||||
.SetScale(scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGuizmo::SetAxisMask(maskAxis[0], maskAxis[1],
|
||||
maskAxis[2]);
|
||||
|
||||
// Ctrl 按住 → 吸附(UE Grid Snap 语义)。库的约定
|
||||
//(docs/documentation.md):平移 = 世界单位 float[3]
|
||||
// 逐轴;旋转 = snap[0] 按度(库内自行 DEG2RAD,传弧度
|
||||
// 会被解释成极小步进);缩放 = 只取 snap[0]
|
||||
float snap[3] = {0.0f, 0.0f, 0.0f};
|
||||
const bool snapping = ImGui::GetIO().KeyCtrl;
|
||||
if (snapping) {
|
||||
if (gizmo.op == ImGuizmo::TRANSLATE) {
|
||||
snap[0] = snap[1] = snap[2] = kSnapTranslate;
|
||||
} else if (gizmo.op == ImGuizmo::ROTATE) {
|
||||
snap[0] = kSnapRotateDeg; // 度,非弧度
|
||||
} else if (gizmo.op == ImGuizmo::SCALE) {
|
||||
snap[0] = kSnapScale;
|
||||
}
|
||||
}
|
||||
|
||||
ImGuizmo::Manipulate(&view[0][0], &projGL[0][0],
|
||||
static_cast<ImGuizmo::OPERATION>(gizmo.op),
|
||||
mode, &m[0][0], nullptr,
|
||||
snapping ? snap : nullptr);
|
||||
gizmo.dragging = ImGuizmo::IsUsing();
|
||||
|
||||
// 拖拽生效:分解 world 矩阵写回 SRT(Set* 标脏 →
|
||||
// UpdateTransforms 重算 → 渲染下帧生效)。旋转用
|
||||
// decompose 出的 quat 直写(UE FTransform 语义)——
|
||||
// 不经欧拉往返,拖拽零漂移、无万向锁
|
||||
if (ImGuizmo::IsUsing()) {
|
||||
glm::vec3 scale, transl, skew;
|
||||
glm::quat rot;
|
||||
glm::vec4 persp;
|
||||
if (glm::decompose(m, scale, rot, transl, skew, persp)) {
|
||||
tr->SetPosition(transl)
|
||||
.SetRotationQuat(rot)
|
||||
.SetScale(scale);
|
||||
}
|
||||
}
|
||||
gizmo.dragging = ImGuizmo::IsUsing() ||
|
||||
gizmo.scaleDragActive;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -273,10 +520,11 @@ std::optional<entt::entity> ViewportPanel::Draw(const EditorContext &ctx,
|
||||
}
|
||||
|
||||
// 点击拾取:单击 Image 且未命中 UI 遮挡(IsItemHovered 已含)。
|
||||
// 抓杆时不出 pick(IsOver 悬停杆/IsUsing 拖拽中)——否则按在
|
||||
// 操纵杆上的点击会穿透发拾取请求
|
||||
// 抓杆时不出 pick(IsOver 悬停杆/IsUsing 拖拽中/自绘缩放
|
||||
// 手柄悬停或拖拽中)——否则按在操纵杆上的点击会穿透发拾取
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(0) &&
|
||||
!ImGuizmo::IsOver() && !ImGuizmo::IsUsing()) {
|
||||
!ImGuizmo::IsOver() && !ImGuizmo::IsUsing() &&
|
||||
!gizmo.scaleHover) {
|
||||
RequestPickAt(ctx, size);
|
||||
}
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user