feat: LOD 运行时开关(ImGui Features 横排,关 = 实例收集恒选 LOD0)

This commit is contained in:
2026-09-25 16:39:16 +08:00
parent cd4eb94a3a
commit d9848b416a
6 changed files with 23 additions and 8 deletions
+2 -1
View File
@@ -92,6 +92,8 @@ namespace Engine {
void SetTAAEnabled(bool b);
bool GetBloomEnabled() const;
void SetBloomEnabled(bool b);
bool GetLodEnabled() const;
void SetLodEnabled(bool b); // 关 = 全部强制 LOD0
int GetDebugView() const;
void SetDebugView(int v); // Passes::DebugView 枚举值
// 调试视图名表(下标 = DebugView 枚举值,ImGui combo 直接枚举)
@@ -116,7 +118,6 @@ namespace Engine {
// 垂直同步开关(present mode 切换会重建 swapchain),
// 只应在帧 UI 构建段调用(Render 之前)
void SetVSync(bool vsync);
private:
void BuildGraph(); // 声明 RG 资源 + 注册 pass 对象
void HandleResize();
@@ -57,6 +57,7 @@ namespace Engine {
void SetShadowsEnabled(bool b) { m_ShadowsEnabled = b; }
void SetTAAEnabled(bool b) { m_TAAEnabled = b; }
void SetBloomEnabled(bool b) { m_BloomEnabled = b; }
void SetLodEnabled(bool b) { m_LodEnabled = b; }
void SetDebugView(int v) { m_DebugView = v; }
private:
@@ -109,6 +110,7 @@ namespace Engine {
bool m_ShadowsEnabled = true;
bool m_TAAEnabled = true;
bool m_BloomEnabled = true;
bool m_LodEnabled = true; // 关 = 全部强制 LOD0(选级跳过)
int m_DebugView = 0;
};
@@ -97,6 +97,7 @@ namespace Engine {
bool shadowsEnabled = true; // ShadowPass 空转 + frag ShadowFactor 短路
bool taaEnabled = true; // TAAPass 直通(alpha=0) + 停投影抖动
bool bloomEnabled = true; // BloomPass 子 pass 空转 + tonemap 强度归零
bool lodEnabled = true; // 关 = 实例收集恒选 LOD0(绘制原网格)
int debugView = 0; // Passes::DebugView 枚举(tonemap 路由上屏)
// 实例预算溢出(kMaxInstances):本轮收集有实例被静默丢弃——