feat: LOD 网格分级——meshopt 解析期简化 + 按距离/级联选级

vendored meshoptimizer 1.2(submodule 环境故障改直接 vendor)。Mesh
多 LOD:各级索引连续拼进同一 index buffer(共享顶点,LodRange 区间
选择),解析期 meshopt_simplify 生成链(LOD0=原始,每级目标减半,
相对误差 1e-2,小网格复用上级);都在 worker 线程,加载零额外卡顿。

SceneRenderer 按 (mesh, LOD) 聚合 batch(lookup key = 指针<<8|lod):
主视图按屏占比近似 radius/dist 选级(阈值 10/20 倍半径);阴影级联
按级联序降级(越远越简)。Draw 按 batch.lod 选索引区间。

A/B 对比(100 背包 10×10,RTX 5060 Laptop,vsync off):
- 纯背包:LOD 开 93-95 fps / 关 90-107 fps —— 无显著差异
- 加 SunTemple:LOD 开 52-56 / 关 51-55 —— 无显著差异
结论:当前场景瓶颈不在顶点数(5060 顶点吞吐富余),LOD 基础设施
保留(几何复杂资产/低端 GPU/更大场景生效),帧率问题转向 Tracy
GPU 时间线定位真实瓶颈。

坑:LodRange 记录"LOD 不足复用最后一级"时 first 不得继续累加
(buffer 无重复数据,累加必越界——VUID-08798 抓的)。
This commit is contained in:
2026-09-24 20:53:19 +08:00
parent 34b593f734
commit d9b1742327
10 changed files with 125 additions and 29 deletions
+32 -10
View File
@@ -17,13 +17,13 @@ namespace Engine
{
Mesh::Mesh(Device& device, MemoryAllocator& allocator,
const std::vector<Vertex>& vertices,
const std::vector<u32>& indices,
const std::vector<std::vector<u32>>& lods,
Material* material)
: m_Material(material)
{
if (vertices.empty() || indices.empty())
if (vertices.empty() || lods.empty() || lods[0].empty())
{
ENGINE_ERROR("Mesh: empty vertices or indices");
ENGINE_ERROR("Mesh: empty vertices or LOD0 indices");
return;
}
@@ -35,15 +35,31 @@ namespace Engine
vk::MemoryPropertyFlagBits::eHostCoherent);
m_VertexBuffer->Upload(vertices.data(), vbSize);
u64 ibSize = sizeof(u32) * indices.size();
// 各级索引连续拼进同一 index buffer(共享顶点,只换索引区间)
std::vector<u32> allIndices;
for (const auto& idx : lods) {
allIndices.insert(allIndices.end(), idx.begin(), idx.end());
}
u64 ibSize = sizeof(u32) * allIndices.size();
m_IndexBuffer = CreateScope<Buffer>(
device, allocator, ibSize,
vk::BufferUsageFlagBits::eIndexBuffer,
vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent);
m_IndexBuffer->Upload(indices.data(), ibSize);
m_IndexBuffer->Upload(allIndices.data(), ibSize);
m_IndexCount = static_cast<u32>(indices.size());
// 记录各级区间。LOD 不足的级复用最后一级的"已有区间"
//(first 不得继续累加——buffer 里没有重复数据,累加必越界)
u32 first = 0;
for (u32 lod = 0; lod < kMeshLodCount; ++lod) {
if (lod < lods.size()) {
m_Lods[lod] = {first, static_cast<u32>(lods[lod].size())};
first += m_Lods[lod].indexCount;
} else {
m_Lods[lod] = m_Lods[lods.size() - 1];
}
}
// 局部空间包围球:顶点包围盒 → 中心 + 最大半径(视锥剔除用)
{
@@ -61,10 +77,12 @@ namespace Engine
}
}
ENGINE_INFO("Mesh created: {} vertices, {} indices", vertices.size(), indices.size());
ENGINE_INFO("Mesh created: {} vertices, LOD0 {} indices", vertices.size(), lods[0].size());
m_VertexBytes = sizeof(Vertex) * vertices.size();
m_IndexBytes = sizeof(u32) * indices.size();
for (const auto& idx : lods) {
m_IndexBytes += sizeof(u32) * idx.size();
}
STATS.AddMesh(m_VertexBytes, m_IndexBytes);
}
@@ -73,10 +91,14 @@ namespace Engine
STATS.RemoveMesh(m_VertexBytes, m_IndexBytes);
}
void Mesh::Draw(vk::CommandBuffer cmd, u32 instanceCount, u32 firstInstance) const
void Mesh::Draw(vk::CommandBuffer cmd, u32 instanceCount, u32 firstInstance,
u32 lod) const
{
const LodRange& range =
m_Lods[lod < kMeshLodCount ? lod : kMeshLodCount - 1];
cmd.bindVertexBuffers(0, m_VertexBuffer->Get(), {0});
cmd.bindIndexBuffer(m_IndexBuffer->Get(), 0, vk::IndexType::eUint32);
cmd.drawIndexed(m_IndexCount, instanceCount, 0, 0, firstInstance);
cmd.drawIndexed(range.indexCount, instanceCount, range.firstIndex,
0, firstInstance);
}
} // namespace Engine