feat: 透明窗口支持 + 退出确认流程 + ImGui 总开关

用户自主改进批次:
- 透明窗口:GLFW_TRANSPARENT_FRAMEBUFFER + 窗口 opacity 0.5,
  swapchain composite alpha 按能力自适应(Opaque/Pre/PostMultiplied),
  Forward 清屏 alpha=0,tonemap 透传 HDR alpha——物体实体、背景透明
- 退出确认:Window 挂 WindowCloseCallback 发事件,App 侧 OnWindowClose
  置确认标记,OnRenderOverlay 弹 ImGui 确认框后 Close();
  主循环退出条件改为 m_Running(close 事件驱动)
- ImGui 总开关:` 键切换 ImGuiLayer::SetEnabled,禁用时跳过
  NewFrame/OnRenderOverlay/BuildDrawData 整段
- 帧率控制简化:去掉 LimitFps 开关,非 vsync 时恒按 target 限帧
  (默认 60,可调 ≥24);m_VSync 默认 false(Mailbox 不限速)
- 清理:Model.cpp const 修正,swapchain 日志带 present mode,
  GPU 遥测暂时注释

验证:0 error 0 warning,composite alpha 实测选 PreMultiplied(0x2),
present=Mailbox
This commit is contained in:
2026-09-23 10:57:48 +08:00
parent d8274e8bdc
commit df4871a49b
10 changed files with 174 additions and 95 deletions
+5 -26
View File
@@ -84,7 +84,7 @@ namespace Engine {
OnInit();
while (m_Running && !m_Window->ShouldClose()) {
while (m_Running) {
const auto frameStart = std::chrono::steady_clock::now();
m_Window->PollEvents();
@@ -103,13 +103,10 @@ namespace Engine {
const auto uiStart = std::chrono::steady_clock::now();
// ---- UI 构建段:OnRenderOverlay 只"声明"控件,不直接碰 GPU ----
if (m_ImGuiLayer) {
if (m_ImGuiLayer && m_ImGuiLayer->IsEnabled())
{
m_ImGuiLayer->NewFrame();
}
OnRenderOverlay();
if (m_ImGuiLayer) {
OnRenderOverlay();
m_ImGuiLayer->BuildDrawData();
}
const auto uiEnd = std::chrono::steady_clock::now();
@@ -120,7 +117,7 @@ namespace Engine {
// ---- 帧率控制:vsync 开启时 present 自带节奏;否则按目标限帧 ----
// 策略:先 sleep 到剩 ~2ms,再自旋——精度高且不烧 CPU
if (!m_VSync && m_LimitFps) {
if (!m_VSync) {
const auto deadline = frameStart +
std::chrono::microseconds(static_cast<long long>(
1e6 / m_TargetFps));
@@ -137,23 +134,6 @@ namespace Engine {
}
}
}
// CPU 侧遥测(每 120 帧一行):定位帧耗时的 CPU 归属
const auto frameEnd = std::chrono::steady_clock::now();
static u32 cpuTelemetryCount = 0;
if (++cpuTelemetryCount % 120 == 1) {
const f32 uiMs = std::chrono::duration<f32, std::milli>(
uiEnd - uiStart).count();
const f32 renderMs = std::chrono::duration<f32, std::milli>(
frameEnd - uiEnd).count();
const f32 updateMs = std::chrono::duration<f32, std::milli>(
uiStart - frameStart).count();
const f32 totalMs = std::chrono::duration<f32, std::milli>(
frameEnd - frameStart).count();
ENGINE_INFO("CPU times: update={:.2f}ms ui={:.2f}ms render={:.2f}ms total={:.2f}ms",
updateMs, uiMs, renderMs, totalMs);
}
++m_FrameCount;
}
@@ -182,7 +162,6 @@ namespace Engine {
void Application::OnWindowClose(const Event& event)
{
// 默认行为:直接退出。需要"退出确认"的程序覆写本钩子。
Close();
}