新增 Prefab 系统:实体子树存取 + 编辑器 Save As Prefab/拖入实例化 + 脚本 Instantiate

This commit is contained in:
2026-10-08 22:01:26 +08:00
parent b89f431896
commit ed7cb417bd
8 changed files with 643 additions and 208 deletions
+69 -2
View File
@@ -7,12 +7,16 @@
//
#include "HierarchyPanel.h"
#include "AssetBrowserPanel.h" // kPrefabDragPayload(Content Browser 源)
#include "Engine/ECS/Components.h"
#include "Engine/ECS/EntityHandle.h" // CreateEntity 返回完整 EntityHandle
#include "Engine/Serialization/SceneSerializer.h"
#include "Engine/Core/Log.h"
#include <imgui.h>
#include <cstring>
#include <filesystem>
#include <string>
#include <vector>
@@ -33,6 +37,34 @@ namespace {
return "(unnamed)";
}
// Prefab 拖入实例化(树节点/空白区落点共用)。根实体挂在场景根、
// 保留授权位姿;返回根实体(失败 entt::null)
entt::entity InstantiatePrefabDrop(const EditorContext& ctx,
const char* path)
{
if (!ctx.scene || !ctx.assets || !path) {
return entt::null;
}
return Engine::Serialization::SceneSerializer::InstantiatePrefab(
*ctx.scene, *ctx.assets, path);
}
// 实体名 → 合法文件名(路径分隔符/保留符净化;空名兜底)
std::string PrefabFileName(std::string name)
{
for (char& c : name) {
if (c == '/' || c == '\\' || c == ':' || c == '*' ||
c == '?' || c == '"' || c == '<' || c == '>' ||
c == '|') {
c = '_';
}
}
if (name.empty() || name == "(unnamed)") {
name = "prefab";
}
return name;
}
// 递归绘制单节点(含子树)。返回值无意义,选中写 selected
void DrawEntityNode(const EditorContext& ctx, entt::entity e,
entt::entity& selected)
@@ -78,7 +110,9 @@ namespace {
ImGui::EndDragDropSource();
}
// ---- 拖放目标:挂到本实体下(keepWorld,世界位姿不变)----
// ---- 拖放目标:挂到本实体下(keepWorld,世界位姿不变);
// Prefab 拖入 = 实例化子树后挂到本实体下(keepWorld 保持
// 授权世界位姿)----
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* pl =
ImGui::AcceptDragDropPayload(kHierPayload)) {
@@ -91,6 +125,17 @@ namespace {
ctx.scene->SetParent(dragged, e);
}
}
if (const ImGuiPayload* pl =
ImGui::AcceptDragDropPayload(kPrefabDragPayload)) {
if (const entt::entity root =
InstantiatePrefabDrop(ctx,
static_cast<const char*>(
pl->Data));
root != entt::null) {
ctx.scene->SetParent(root, e); // keepWorld 默认 true
selected = root;
}
}
ImGui::EndDragDropTarget();
}
@@ -102,6 +147,19 @@ namespace {
ctx.scene->SetParent(child, e);
selected = child;
}
if (ImGui::MenuItem("Save As Prefab")) {
// 固定目录 + 实体名派生文件名(无文件对话框库,与场景
// File 菜单同策略;重名覆盖,改名走文件系统)
const std::string path =
"assets/prefabs/" +
PrefabFileName(DisplayName(reg, e)) + ".prefab";
std::error_code ec;
std::filesystem::create_directories("assets/prefabs", ec);
if (Serialization::SceneSerializer::SerializePrefab(
*ctx.scene, *ctx.assets, e, path)) {
ENGINE_INFO("Hierarchy: prefab saved to '{}'", path);
}
}
if (ctx.scene->GetParent(e) != entt::null &&
ImGui::MenuItem("Detach to Root")) {
ctx.scene->SetParent(e, entt::null);
@@ -194,7 +252,8 @@ void HierarchyPanel::Draw(const EditorContext& ctx, entt::entity& selected)
DrawEntityNode(ctx, e, selected);
});
// ---- 空白区 = 挂根落点(UE Outliner 拖到空白 = 顶层)----
// ---- 空白区 = 挂根落点(UE Outliner 拖到空白 = 顶层);
// Prefab 拖入 = 实例化到场景根(授权位姿)----
ImVec2 rem = ImGui::GetContentRegionAvail();
if (rem.y > 4.0f) {
ImGui::InvisibleButton("##hier_drop_root", rem);
@@ -206,6 +265,14 @@ void HierarchyPanel::Draw(const EditorContext& ctx, entt::entity& selected)
ctx.scene->SetParent(static_cast<entt::entity>(bits),
entt::null);
}
if (const ImGuiPayload* pl =
ImGui::AcceptDragDropPayload(kPrefabDragPayload)) {
if (const entt::entity root = InstantiatePrefabDrop(
ctx, static_cast<const char*>(pl->Data));
root != entt::null) {
selected = root;
}
}
ImGui::EndDragDropTarget();
}
}