Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
+3 -1
View File
@@ -1,7 +1,9 @@
# App 层源文件:main + editor/(docking 编辑器)+ scripts/(C++ 原生脚本)
file(GLOB EDITOR_SOURCES CONFIGURE_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/editor/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/editor/*.h)
${CMAKE_CURRENT_SOURCE_DIR}/editor/*.h
${CMAKE_CURRENT_SOURCE_DIR}/editor/panels/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/editor/panels/*.h)
file(GLOB SCRIPT_SOURCES CONFIGURE_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/scripts/*.cpp)