Reorganize directory layout: editor panels/, grouped shaders, drop stale header
- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
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@@ -1,7 +1,9 @@
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# App 层源文件:main + editor/(docking 编辑器)+ scripts/(C++ 原生脚本)
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file(GLOB EDITOR_SOURCES CONFIGURE_DEPENDS
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${CMAKE_CURRENT_SOURCE_DIR}/editor/*.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/editor/*.h)
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${CMAKE_CURRENT_SOURCE_DIR}/editor/*.h
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${CMAKE_CURRENT_SOURCE_DIR}/editor/panels/*.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/editor/panels/*.h)
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file(GLOB SCRIPT_SOURCES CONFIGURE_DEPENDS
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${CMAKE_CURRENT_SOURCE_DIR}/scripts/*.cpp)
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