Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
+7 -7
View File
@@ -12,13 +12,13 @@
//
#include "Editor.h"
#include "AssetBrowserPanel.h"
#include "HierarchyPanel.h"
#include "InspectorPanel.h"
#include "MaterialEditorPanel.h"
#include "ControllerEditorPanel.h"
#include "ViewportPanel.h"
#include "StatsPanel.h"
#include "panels/AssetBrowserPanel.h"
#include "panels/HierarchyPanel.h"
#include "panels/InspectorPanel.h"
#include "panels/MaterialEditorPanel.h"
#include "panels/ControllerEditorPanel.h"
#include "panels/ViewportPanel.h"
#include "panels/StatsPanel.h"
#include <Engine/Core/Log.h>
#include <Engine/Core/Time.h>
+1 -1
View File
@@ -15,7 +15,7 @@
#define HELLOVULKAN_EDITOR_H
#include "EditorContext.h"
#include "ViewportPanel.h" // ViewportInputState(成员按值持有)
#include "panels/ViewportPanel.h" // ViewportInputState(成员按值持有)
#include <Engine/Core/Types.h> // u32(SelectEntity 位模式转换)