Reorganize directory layout: editor panels/, grouped shaders, drop stale header
- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
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@@ -12,13 +12,13 @@
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//
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#include "Editor.h"
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#include "AssetBrowserPanel.h"
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#include "HierarchyPanel.h"
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#include "InspectorPanel.h"
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#include "MaterialEditorPanel.h"
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#include "ControllerEditorPanel.h"
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#include "ViewportPanel.h"
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#include "StatsPanel.h"
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#include "panels/AssetBrowserPanel.h"
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#include "panels/HierarchyPanel.h"
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#include "panels/InspectorPanel.h"
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#include "panels/MaterialEditorPanel.h"
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#include "panels/ControllerEditorPanel.h"
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#include "panels/ViewportPanel.h"
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#include "panels/StatsPanel.h"
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#include <Engine/Core/Log.h>
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#include <Engine/Core/Time.h>
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+1
-1
@@ -15,7 +15,7 @@
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#define HELLOVULKAN_EDITOR_H
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#include "EditorContext.h"
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#include "ViewportPanel.h" // ViewportInputState(成员按值持有)
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#include "panels/ViewportPanel.h" // ViewportInputState(成员按值持有)
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#include <Engine/Core/Types.h> // u32(SelectEntity 位模式转换)
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