Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
+1 -1
View File
@@ -15,7 +15,7 @@
#define HELLOVULKAN_EDITOR_H
#include "EditorContext.h"
#include "ViewportPanel.h" // ViewportInputState(成员按值持有)
#include "panels/ViewportPanel.h" // ViewportInputState(成员按值持有)
#include <Engine/Core/Types.h> // u32(SelectEntity 位模式转换)