Reorganize directory layout: editor panels/, grouped shaders, drop stale header
- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
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//
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// InspectorPanel:选中实体的组件检查/编辑面板。
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//
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// 泛化编辑:任何实体(不是沙盒特例)的 Name / Transform /
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// MeshRenderer / Light / Camera / Animation 全部在此编辑。
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// 沙盒原 Scene Debug 里的 KeyLight、动画 clip、gun scale 控件
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// 全部由这里的通用控件替代。
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//
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#ifndef HELLOVULKAN_INSPECTORPANEL_H
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#define HELLOVULKAN_INSPECTORPANEL_H
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#include "EditorContext.h"
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#include <entt/entt.hpp>
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class InspectorPanel {
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public:
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void Draw(const EditorContext& ctx, entt::entity selected);
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};
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#endif //HELLOVULKAN_INSPECTORPANEL_H
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