Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
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//
// StatsPanel:遥测与全局设置面板(原 Scene Debug 拆入)。
//
// Camera 位姿 / Rendering 开关 / Environment(IBL+DebugView+ClearColor) /
// GPU Timings / Frame(VSync、fps)。KeyLight、动画 clip、gun scale
// 等沙盒特例编辑已泛化进 Inspector,此处不再重复。
//
#ifndef HELLOVULKAN_STATSPANEL_H
#define HELLOVULKAN_STATSPANEL_H
#include "EditorContext.h"
class StatsPanel {
public:
void Draw(const EditorContext& ctx);
};
#endif //HELLOVULKAN_STATSPANEL_H