Reorganize directory layout: editor panels/, grouped shaders, drop stale header
- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
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//
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// StatsPanel:遥测与全局设置面板(原 Scene Debug 拆入)。
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//
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// Camera 位姿 / Rendering 开关 / Environment(IBL+DebugView+ClearColor) /
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// GPU Timings / Frame(VSync、fps)。KeyLight、动画 clip、gun scale
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// 等沙盒特例编辑已泛化进 Inspector,此处不再重复。
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//
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#ifndef HELLOVULKAN_STATSPANEL_H
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#define HELLOVULKAN_STATSPANEL_H
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#include "EditorContext.h"
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class StatsPanel {
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public:
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void Draw(const EditorContext& ctx);
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};
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#endif //HELLOVULKAN_STATSPANEL_H
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