Reorganize directory layout: editor panels/, grouped shaders, drop stale header
- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
@@ -74,7 +74,7 @@ namespace Engine
|
||||
m_LutLayout = descriptors.CreatePipelineLayout(
|
||||
{m_LutSetLayout}, 0, vk::ShaderStageFlagBits::eCompute);
|
||||
|
||||
const std::string dir = "shaders/";
|
||||
const std::string dir = "shaders/env/";
|
||||
m_ToCubeShader = shaders.CreateFromFile(
|
||||
dir + "ibl_equirect_to_cube.comp.spv",
|
||||
vk::ShaderStageFlagBits::eCompute,
|
||||
|
||||
Reference in New Issue
Block a user