Reorganize directory layout: editor panels/, grouped shaders, drop stale header
- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
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@@ -72,7 +72,7 @@ namespace Engine::Passes
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m_Layout = descriptors.CreatePipelineLayout(
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std::vector<vk::DescriptorSetLayout>{}, sizeof(glm::mat4));
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const std::string shaderDir = "shaders/";
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const std::string shaderDir = "shaders/debug/";
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auto vert = shaders.CreateFromFile(
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shaderDir + "debug_line.vert.spv",
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vk::ShaderStageFlagBits::eVertex,
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