Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ namespace Engine::Passes
std::vector<vk::DescriptorSetLayout>{m_SetLayout},
sizeof(glm::mat4));
const std::string shaderDir = "shaders/";
const std::string shaderDir = "shaders/env/";
auto vert = shaders.CreateFromFile(
shaderDir + "skybox.vert.spv",
vk::ShaderStageFlagBits::eVertex,