Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
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#version 450
layout(location = 0) in vec4 inColor;
layout(location = 0) out vec4 outColor;
void main() {
// HDR 的 a = 窗口透过率语义(透明窗口与桌面合成):调试图元
// 永远不透明(a=1),rgb 直写线性 HDR 值
outColor = vec4(inColor.rgb, 1.0);
}