Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
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#version 450
// 物理调试图元:世界空间线段/三角形,颜色透传(unlit)。
// viewProj 经 push constant 下发(proj × view,与 Forward 同源),
// 无描述符 set——调试图元不依赖任何纹理/缓冲。
layout(location = 0) in vec3 inPos;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec4 outColor;
layout(push_constant) uniform PC {
mat4 viewProj;
} pc;
void main() {
gl_Position = pc.viewProj * vec4(inPos, 1.0);
outColor = inColor;
}