Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
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#version 450
// Editor gizmo billboard 顶点:世界空间 billboard quad(CPU 侧已面向相机
// 展开),无描述符 set——viewProj 走 push constant(与 debug_line 同约定)。
// aux = (shapeId, uv.x, uv.y, 0),uv ∈ [-1,1] 供片元 SDF 造型。
layout(location = 0) in vec3 inPos;
layout(location = 1) in vec4 inColor;
layout(location = 2) in vec4 inAux;
layout(location = 0) out vec4 outColor;
layout(location = 1) out vec4 outAux;
layout(push_constant) uniform PC {
mat4 viewProj;
} pc;
void main() {
gl_Position = pc.viewProj * vec4(inPos, 1.0);
outColor = inColor;
outAux = inAux;
}