Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
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#version 450
// Editor gizmo 拾取顶点:与 billboard 共享同一 ring VB(pos/color/aux
// + entityId 四属性流),画进 HitProxy 的 R32Uint 目标。只有 entityId
// 参与变换输出,color/aux 声明占位(属性流绑定时全开)。
layout(location = 0) in vec3 inPos;
layout(location = 1) in vec4 inColor; // 占位(拾取不用)
layout(location = 2) in vec4 inAux; // 占位
layout(location = 3) in uint inEntityId;
layout(location = 0) flat out uint outEntityId;
layout(push_constant) uniform PC {
mat4 viewProj;
} pc;
void main() {
gl_Position = pc.viewProj * vec4(inPos, 1.0);
outEntityId = inEntityId;
}