Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
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#version 450
// HitProxy 片元:把顶点传来的实体 id 原样写进 R32Uint 目标。
// flat 限定 = 无插值,像素值即命中图元的实体位模式;
// 清屏色 0xFFFFFFFF(kPickMiss)= 天空/空隙未命中。
layout(location = 0) flat in uint inEntityId;
layout(location = 0) out uvec4 outColor;
void main() {
outColor = uvec4(inEntityId, 0u, 0u, 0u);
}