Reorganize directory layout: editor panels/, grouped shaders, drop stale header

- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
This commit is contained in:
2026-10-07 09:52:17 +08:00
parent cc837bc605
commit f73e52926f
55 changed files with 23 additions and 83 deletions
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#version 450
// 选中描边 mask 片元:恒输出 1(选中标记)。
//
// 与 forwardVert 配对(复用 SceneGpu 的 Set0:UBO + 蒙皮 SSBO,静态/
// 蒙皮同一 shader 内分支)。写入 R8Unorm SelectionMask;任何非零 = 该
// 像素属于选中实体(黑色物体也可靠——颜色无关,恒 1)。
layout(location = 0) out vec4 outColor;
// 仅接口对齐(simple_shader.vert 同槽位输出 float,未消费会刷
// validation 警告),mask 不需要视图深度
layout(location = 3) in float fragViewDepth;
void main() {
outColor = vec4(1.0);
}