Reorganize directory layout: editor panels/, grouped shaders, drop stale header
- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
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Vendored
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#version 450
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// Shadow pass fragment:depth-only,无输出。
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// 深度写入由深度附件 + 光栅化完成(含管线深度 bias)。
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void main() {
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}
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